Pixel-Composer/scripts/node_brush_linear/node_brush_linear.gml

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function Node_Brush_Linear(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Brush";
inputs[| 0] = nodeValue_Surface("Surface in", self);
inputs[| 1] = nodeValue_Bool("Active", self, true);
active_index = 1;
inputs[| 2] = nodeValue_Int("Iteration", self, 10)
.setValidator(VV_min(1));
inputs[| 3] = nodeValue_Float("Seed", self, seed_random(6))
.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[| 3].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) })
inputs[| 4] = nodeValue_Float("Length", self, 10);
inputs[| 5] = nodeValue_Float("Attenuation", self, 0.99)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 6] = nodeValue_Float("Circulation", self, 0.8)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 7] = nodeValue_Surface("Mask", self);
inputs[| 8] = nodeValue_Float("Mix", self, 1)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 9] = nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) });
__init_mask_modifier(7); // inputs 10, 11
outputs[| 0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
input_display_list = [ 1,
["Surface", false], 0, 7, 8, 9, 10, 11,
["Effect", false], 2, 4, 5, 6,
];
attribute_surface_depth();
static step = function() {
__step_mask_modifier();
}
static processData = function(_outSurf, _data, _output_index, _array_index) {
surface_set_shader(_outSurf, sh_brush_linear);
shader_set_f("dimension", surface_get_dimension(_data[0]));
shader_set_f("seed", _data[3]);
shader_set_i("convStepNums", _data[2]);
shader_set_f("itrStepPixLen", _data[4]);
shader_set_f("distanceAttenuation", _data[5]);
shader_set_f("vectorCirculationRate", _data[6]);
draw_surface_safe(_data[0]);
surface_reset_shader();
__process_mask_modifier(_data);
_outSurf = mask_apply(_data[0], _outSurf, _data[7], _data[8]);
_outSurf = channel_apply(_data[0], _outSurf, _data[9]);
return _outSurf;
}
}