Pixel-Composer/scripts/node_flip/node_flip.gml

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function Node_Flip(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Flip";
inputs[| 0] = nodeValue_Surface("Surface in", self);
inputs[| 1] = nodeValue_Enum_Button("Axis", self, 0, [ "x", "y" ]);
inputs[| 2] = nodeValue_Bool("Active", self, true);
active_index = 2;
input_display_list = [ 2,
["Surfaces", true], 0,
["Flip", false], 1,
]
outputs[| 0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
attribute_surface_depth();
static processData = function(_outSurf, _data, _output_index, _array_index) {
var _axis = _data[1];
surface_set_shader(_outSurf, sh_flip);
shader_set_i("axis", _axis);
draw_surface_safe(_data[0]);
surface_reset_shader();
return _outSurf;
}
}