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36 lines
1.4 KiB
Plaintext
36 lines
1.4 KiB
Plaintext
function Node_Honeycomb_Noise(_x, _y, _group = noone) : Node_Shader_Generator(_x, _y, _group) constructor {
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name = "Honeycomb Noise";
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shader = sh_noise_honey;
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inputs[| 1] = nodeValue_Vector("Position", self, [ 0, 0 ])
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.setUnitRef(function(index) { return getDimension(index); });
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addShaderProp(SHADER_UNIFORM.float, "position");
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inputs[| 2] = nodeValue_Vector("Scale", self, [ 2, 2 ]);
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addShaderProp(SHADER_UNIFORM.float, "scale");
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inputs[| 3] = nodeValue_Rotation("Rotation", self, 0);
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addShaderProp(SHADER_UNIFORM.float, "rotation");
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inputs[| 4] = nodeValue_Enum_Button("Mode", self, 0, [ "Hexagon", "Star" ]);
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addShaderProp(SHADER_UNIFORM.integer, "mode");
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inputs[| 5] = nodeValue_Float("Seed", self, seed_random(6))
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.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[| 5].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) })
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addShaderProp(SHADER_UNIFORM.float, "seed");
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inputs[| 6] = nodeValue_Int("Iteration", self, 1);
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addShaderProp(SHADER_UNIFORM.integer, "iteration");
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input_display_list = [ 5,
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["Output", true], 0,
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["Noise", false], 1, 2, 3, 4, 6.
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];
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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var _hov = false;
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var hv = inputs[| 1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
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return _hov;
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}
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} |