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https://github.com/Ttanasart-pt/Pixel-Composer.git
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35 lines
1.1 KiB
Plaintext
35 lines
1.1 KiB
Plaintext
function Node_PB_Draw(_x, _y, _group = noone) : Node_PB(_x, _y, _group) constructor {
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name = "PB Draw";
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inputs[| 0] = nodeValue("pBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.pbBox, noone )
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.setVisible(true, true);
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inputs[| 1] = nodeValue_Color("Color", self, c_white );
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inputs[| 2] = nodeValue_Bool("Apply Mask", self, true );
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outputs[| 0] = nodeValue_Output("pBox", self, VALUE_TYPE.pbBox, noone);
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static getGraphPreviewSurface = function() {
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var _nbox = outputs[| 0].getValue();
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if(_nbox == noone) return noone;
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if(is_array(_nbox)) {
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if(array_empty(_nbox)) return noone;
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_nbox = _nbox[0];
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}
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return _nbox.content;
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}
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}
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#macro PB_DRAW_CREATE_MASK _nbox.mask = surface_verify(_nbox.mask, _nbox.w, _nbox.h); \
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surface_set_shader(_nbox.mask, sh_pb_to_mask); \
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draw_surface_safe(_nbox.content); \
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surface_reset_shader();
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#macro PB_DRAW_APPLY_MASK if(_mask) { \
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BLEND_MULTIPLY \
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if(is_surface(_pbox.mask)) \
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draw_surface_safe(_pbox.mask); \
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BLEND_NORMAL \
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} |