Pixel-Composer/scripts/__node_3d/__node_3d.gml
2023-08-14 19:22:04 +02:00

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function Node_3D(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "3D";
is_3D = true;
//inputs[| 0] = nodeValue("Array in", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, [])
// .setVisible(true, true);
//outputs[| 0] = nodeValue("Shuffled array", self, JUNCTION_CONNECT.output, VALUE_TYPE.any, []);
static drawOverlay3D = function(active, params, _mx, _my, _snx, _sny, _panel) {}
static submit = function(params = {}, shader = noone) {}
static submitUI = function(params = {}, shader = noone) {}
static update = function(frame = PROJECT.animator.current_frame) {}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {}
}