mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-10 20:45:35 +01:00
75 lines
1.9 KiB
Plaintext
75 lines
1.9 KiB
Plaintext
function __rot3(_x = 0, _y = 0, _z = 0) constructor {
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x = _x;
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y = _y;
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z = _z;
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static set = function(_x, _y, _z) {
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gml_pragma("forceinline");
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x = _x;
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y = _y;
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z = _z;
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return self;
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}
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static toDirection = function() {
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var _x = degtorad( x);
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var _y = degtorad( y);
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var _z = degtorad(-z);
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var rotationMatrix = new __mat3();
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var cosX = cos(_x);
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var sinX = sin(_x);
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var cosY = cos(_y);
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var sinY = sin(_y);
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var cosZ = cos(_z);
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var sinZ = sin(_z);
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rotationMatrix.raw[0][0] = cosY * cosZ;
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rotationMatrix.raw[0][1] = -cosX * sinZ + sinX * sinY * cosZ;
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rotationMatrix.raw[0][2] = sinX * sinZ + cosX * sinY * cosZ;
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rotationMatrix.raw[1][0] = cosY * sinZ;
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rotationMatrix.raw[1][1] = cosX * cosZ + sinX * sinY * sinZ;
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rotationMatrix.raw[1][2] = -sinX * cosZ + cosX * sinY * sinZ;
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rotationMatrix.raw[2][0] = -sinY;
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rotationMatrix.raw[2][1] = sinX * cosY;
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rotationMatrix.raw[2][2] = cosX * cosY;
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var initialVector = new __vec3(1, 0, 0);
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var rotatedVector = rotationMatrix.multiplyVector(initialVector);
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rotatedVector.z *= -1;
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return rotatedVector;
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}
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static lookAt = function(from, to, up = __vec3_up) {
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var dir = to.subtract(from)._normalize();
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var az = arctan2(dir.y, dir.x);
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var ay = arcsin(dir.z);
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var w0 = new __vec3( -dir.y, dir.x, 0);
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var u0 = w0.cross(dir);
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var ax = arctan2( w0.dot(up) / w0.length(), u0.dot(up) / u0.length() );
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ax = radtodeg(ax);
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ay = radtodeg(ay);
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az = radtodeg(az);
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set(ax, -ay, -az);
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return self;
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}
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static equal = function(to) {
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gml_pragma("forceinline");
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return x == to.x && y == to.y && z == to.z;
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}
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static clone = function() {
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gml_pragma("forceinline");
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return new __rot3(x, y, z);
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}
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static toString = function() { return $"[{x}, {y}, {z}]"; }
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} |