mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
241 lines
No EOL
7.8 KiB
Text
241 lines
No EOL
7.8 KiB
Text
//function Node_3D_Render(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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// name = "3D Render";
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// inputs[| 2] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF)
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// .setDisplay(VALUE_DISPLAY.vector);
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// inputs[| 3] = nodeValue("Render position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.5, 0.5 ])
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// .setDisplay(VALUE_DISPLAY.vector)
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// .setUnitRef( function() { return inputs[| 2].getValue(); }, VALUE_UNIT.reference);
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// inputs[| 4] = nodeValue("Render rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
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// .setDisplay(VALUE_DISPLAY.vector);
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// inputs[| 5] = nodeValue("Render scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ])
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// .setDisplay(VALUE_DISPLAY.vector);
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// inputs[| 6] = nodeValue("Light direction", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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// .setDisplay(VALUE_DISPLAY.rotation)
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// .rejectArray();
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// inputs[| 7] = nodeValue("Light height", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
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// .setDisplay(VALUE_DISPLAY.slider, [-1, 1, 0.01])
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// .rejectArray();
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// inputs[| 8] = nodeValue("Light intensity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
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// .setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01])
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// .rejectArray();
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// inputs[| 9] = nodeValue("Light color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white)
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// .rejectArray();
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// inputs[| 10] = nodeValue("Ambient color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_grey)
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// .rejectArray();
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// inputs[| 15] = nodeValue("Projection", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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// .setDisplay(VALUE_DISPLAY.enum_button, [ "Orthographic", "Perspective" ])
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// .rejectArray();
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// inputs[| 16] = nodeValue("Field of view", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 60)
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// .setDisplay(VALUE_DISPLAY.slider, [ 0, 90, 1 ])
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// .rejectArray();
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// inputs[| 17] = nodeValue("Scale view with dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true)
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// input_display_list = [
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// ["Output", false], 2, 17,
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// ["Geometry", false], 0, 1,
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// ["Object transform", false], 14, 13, 11,
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// ["Camera", false], 15, 16, 3, 5,
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// ["Light", false], 6, 7, 8, 9, 10,
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// ["Textures", true], 12,
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// ];
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// input_length = ds_list_size(inputs);
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// input_display_len = array_length(input_display_list);
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// outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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// outputs[| 1] = nodeValue("3D scene", self, JUNCTION_CONNECT.output, VALUE_TYPE.d3object, function() { return submit_vertex(); });
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// outputs[| 2] = nodeValue("Normal pass", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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// output_display_list = [
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// 0, 2, 1
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// ]
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// _3d_node_init(2, /*Transform*/ 3, 5, 14, 13, 11);
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// tex_surface = surface_create(1, 1);
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// function reset_tex() {
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// tex_surface = surface_verify(tex_surface, 1, 1);
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// surface_set_target(tex_surface);
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// draw_clear(c_black);
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// surface_reset_target();
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// }
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// reset_tex();
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// static onValueUpdate = function(index = 0) {
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// if(index == 12) updateObj(false);
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// }
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// function setPath(path) {
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// inputs[| 0].setValue(path);
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// updateObj();
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// }
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// function createMaterial(m_index) {
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// var index = ds_list_size(inputs);
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// inputs[| index] = nodeValue(materialNames[m_index] + " texture", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, tex_surface);
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// inputs[| index].setVisible(true);
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// input_display_list[input_display_len + m_index] = index;
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// if(m_index >= array_length(materials)) return;
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// var matY = y - (array_length(materials) - 1) / 2 * (128 + 32);
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// var mat = materials[m_index];
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// if(file_exists(mat.diff_path)) {
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// var sol = Node_create_Image_path(x - (w + 64), matY + m_index * (128 + 32), mat.diff_path);
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// sol.name = mat.name + " texture";
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// inputs[| index].setFrom(sol.outputs[| 0]);
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// } else {
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// var sol = nodeBuild("Node_Solid", x - (w + 64), matY + m_index * (128 + 32));
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// sol.name = mat.name + " texture";
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// sol.inputs[| 1].setValue(mat.diff);
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// inputs[| index].setFrom(sol.outputs[| 0]);
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// }
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// }
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// materialNames = [];
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// materialIndex = [];
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// materials = [];
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// static updateObj = function(updateMat = true) {
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// var _path = inputs[| 0].getValue();
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// var _flip = inputs[| 12].getValue();
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// var _dir = filename_dir(_path);
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// var _pathMtl = string_copy(_path, 1, string_length(_path) - 4) + ".mtl";
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// var _v = readObj(_path, _flip);
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// if(_v != noone) {
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// VB = _v.vertex_groups;
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// materialNames = _v.materials;
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// materialIndex = _v.material_index;
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// use_normal = _v.use_normal;
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// if(_v.mtl_path != "")
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// _pathMtl = _dir + "/" + _v.mtl_path;
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// }
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// if(updateMat) {
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// if(array_length(materialNames))
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// materials = readMtl(_pathMtl);
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// else {
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// materialNames = ["Material"];
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// materialIndex = [0];
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// materials = [ new MTLmaterial("Material") ];
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// }
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// do_reset_material = true;
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// }
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// update();
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// }
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// do_reset_material = false;
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// static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
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// _3d_gizmo(active, _x, _y, _s, _mx, _my, _snx, _sny);
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// }
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// static submit_vertex = function() {
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// var _lpos = inputs[| 14].getValue();
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// var _lrot = inputs[| 13].getValue();
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// var _lsca = inputs[| 11].getValue();
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// _3d_local_transform(_lpos, _lrot, _lsca);
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// for(var i = 0; i < array_length(VB); i++) {
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// if(i >= array_length(materialIndex)) continue;
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// var mIndex = materialIndex[i];
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// var tex = inputs[| input_length + mIndex].getValue();
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// if(!is_surface(tex)) continue;
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// vertex_submit(VB[i], pr_trianglelist, surface_get_texture(tex));
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// }
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// _3d_clear_local_transform();
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// }
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// static update = function(frame = PROJECT.animator.current_frame) {
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// if(!surface_exists(tex_surface)) reset_tex();
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// if(do_reset_material) {
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// array_resize(input_display_list, input_display_len);
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// while(ds_list_size(inputs) > input_length)
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// ds_list_delete(inputs, input_length);
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// for(var i = 0; i < array_length(materialNames); i++)
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// createMaterial(i);
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// do_reset_material = false;
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// }
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// var _dim = inputs[| 2].getValue();
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// var _pos = inputs[| 3].getValue();
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// //var _rot = inputs[| 4].getValue();
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// var _sca = inputs[| 5].getValue();
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// var _ldir = inputs[| 6].getValue();
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// var _lhgt = inputs[| 7].getValue();
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// var _lint = inputs[| 8].getValue();
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// var _lclr = inputs[| 9].getValue();
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// var _aclr = inputs[| 10].getValue();
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// var _lpos = inputs[| 14].getValue();
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// var _lrot = inputs[| 13].getValue();
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// var _lsca = inputs[| 11].getValue();
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// var _proj = inputs[| 15].getValue();
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// var _fov = inputs[| 16].getValue();
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// var _dimS = inputs[| 17].getValue();
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// inputs[| 16].setVisible(_proj == 1);
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// for( var i = 0, n = array_length(output_display_list) - 1; i < n; i++ ) {
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// var ind = output_display_list[i];
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// var _outSurf = outputs[| ind].getValue();
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// var pass = "diff";
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// switch(ind) {
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// case 0 : pass = "diff" break;
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// case 2 : pass = "norm" break;
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// }
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// var _transform = new __3d_transform(_pos,, _sca, _lpos, _lrot, _lsca, true, _dimS );
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// var _light = new __3d_light(_ldir, _lhgt, _lint, _lclr, _aclr);
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// var _cam = new __3d_camera(_proj, _fov);
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// _outSurf = _3d_pre_setup(_outSurf, _dim, _transform, _light, _cam, pass);
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// for(var i = 0; i < array_length(VB); i++) {
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// if(i >= array_length(materialIndex)) continue;
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// var mIndex = materialIndex[i];
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// var tex = inputs[| input_length + mIndex].getValue();
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// if(!is_surface(tex)) continue;
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// vertex_submit(VB[i], pr_trianglelist, surface_get_texture(tex));
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// }
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// _3d_post_setup();
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// outputs[| ind].setValue(_outSurf);
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// }
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// }
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// static onCleanUp = function() {
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// surface_free(tex_surface);
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// }
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//} |