Pixel-Composer/scripts/__matrix3/__matrix3.gml

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function __mat3() constructor {
raw = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ];
static det = function() {
return raw[0]*raw[4]*raw[8] + raw[1]*raw[5]*raw[6] + raw[2]*raw[3]*raw[7]
- raw[2]*raw[4]*raw[6] - raw[0]*raw[5]*raw[7] - raw[1]*raw[3]*raw[8];
};
static multiplyMatrix = function(matrix) {
var result = new __mat3();
for (var i = 0; i < 3; i++) {
for (var j = 0; j < 3; j++) {
var sum = 0;
for (var k = 0; k < 3; k++) {
sum += raw[i * 3 + k] * matrix.raw[k * 3 + j];
}
result.raw[i * 3 + j] = sum;
}
}
return result;
};
static multiplyVector = function(vector) {
var result = new __vec3();
for (var i = 0; i < 3; i++) {
result.setIndex(i, raw[i * 3 + 0] * vector.x +
raw[i * 3 + 1] * vector.y +
raw[i * 3 + 2] * vector.z);
}
return result;
};
}