mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 06:23:55 +01:00
40 lines
1.2 KiB
Plaintext
40 lines
1.2 KiB
Plaintext
function Node_Fluid_Update(_x, _y, _group = noone) : Node_Fluid(_x, _y, _group) constructor {
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name = "Update Fluid";
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color = COLORS.node_blend_fluid;
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icon = THEME.fluid_sim;
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w = 96;
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min_h = 96;
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inputs[| 0] = nodeValue("Fluid Domain", self, JUNCTION_CONNECT.input, VALUE_TYPE.fdomain, noone)
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.setVisible(true, true);
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inputs[| 1] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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input_display_list = [
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["Domain", false], 0,
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["Update", false], 1,
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]
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outputs[| 0] = nodeValue("Fluid Domain", self, JUNCTION_CONNECT.output, VALUE_TYPE.fdomain, noone);
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static update = function(frame = CURRENT_FRAME) {
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if(!PROJECT.animator.is_playing) return;
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var _dom = inputs[| 0].getValue(frame);
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var _act = inputs[| 1].getValue(frame);
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FLUID_DOMAIN_CHECK
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outputs[| 0].setValue(_dom);
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if(!_act) return;
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if(is_surface(_dom.sf_world))
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fd_rectangle_update(_dom);
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texture_set_interpolation(false);
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}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
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var _act = getInputData(1);
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draw_sprite_fit(_act? s_node_fluidSim_update : s_node_fluidSim_update_paused, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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}
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} |