mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-26 23:17:25 +01:00
460 lines
No EOL
9.6 KiB
Text
460 lines
No EOL
9.6 KiB
Text
function StrandPoint(x, y) constructor {
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self.x = x;
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self.y = y;
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px = x;
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py = y;
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ppx = x;
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ppy = y;
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dx = 0;
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dy = 0;
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ikx = noone;
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iky = noone;
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air_resist = 0.5;
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static set = function(x ,y) {
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self.x = x;
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self.y = y;
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}
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static motionDelta = function() {
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dx = x - px;
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dy = y - py;
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px = x;
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py = y;
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}
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static motionPropagate = function(timeStep = 1) {
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x += dx / timeStep;
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y += dy / timeStep;
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}
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static clone = function() { return new StrandPoint(x, y); }
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}
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function Strand(sx = 0, sy = 0, amount = 5, length = 8, direct = 0, curlFreq = 4, curlSize = 8) constructor {
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points = [];
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id = irandom_range(10000, 99999);
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self.length = array_create(amount, length);
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self.direct = direct;
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curl_freq = curlFreq;
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curl_size = curlSize;
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tension = 0.8;
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spring = 0.1;
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angularTension = 0.1;
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rootStrength = -1;
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rootForce = 0;
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free = false;
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var _sx = sx;
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var _sy = sy;
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for( var i = 0; i < amount; i++ ) {
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points[i] = new StrandPoint(sx, sy);
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sx += lengthdir_x(self.length[i], direct);
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sy += lengthdir_y(self.length[i], direct);
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}
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setOrigin(_sx, _sy);
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for( var i = 1; i < array_length(points); i++ )
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restAngle[i] = 0;
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restAngle[0] = direct;
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static motionDelta = function() {
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rootForce = 0;
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for( var i = !free; i < array_length(points); i++ )
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points[i].motionDelta();
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}
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static motionPropagate = function(timeStep) {
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for( var i = !free; i < array_length(points); i++ )
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points[i].motionPropagate(timeStep);
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}
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static chainConstrain = function() {
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for( var i = 1; i < array_length(points); i++ ) {
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var p0 = points[i - 1];
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var p1 = points[i - 0];
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var dir = point_direction(p0.x, p0.y, p1.x, p1.y);
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var dis = point_distance(p0.x, p0.y, p1.x, p1.y);
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if(dis < 1) continue;
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var len = lerp(dis, length[i], tension);
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if(free) {
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var dx = lengthdir_x(dis - len, dir) / 2;
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var dy = lengthdir_y(dis - len, dir) / 2;
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p0.x += dx;
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p0.y += dy;
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p1.x -= dx;
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p1.y -= dy;
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} else {
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if(i == 1) rootForce += len;
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p1.x = p0.x + lengthdir_x(len, dir);
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p1.y = p0.y + lengthdir_y(len, dir);
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}
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}
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var oa = restAngle[0], na;
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for( var i = 1; i < array_length(points); i++ ) {
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var p0 = points[i - 1];
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var p1 = points[i - 0];
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var pdir = point_direction(p0.px, p0.py, p1.px, p1.py);
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var dir = point_direction(p0.x, p0.y, p1.x, p1.y);
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var dis = point_distance(p0.x, p0.y, p1.x, p1.y);
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var dst = oa + restAngle[i];
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var adf = angle_difference(dst, dir);
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if(dis < 1) continue;
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var delt = adf * power(angularTension, 2) * power(1 - i / array_length(points), 2);
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na = dir + delt;
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var adlt = angle_difference(pdir, na);
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var delt = adlt * power(1 - spring, 2);
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na += delt;
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var tx = p0.x + lengthdir_x(dis, na);
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var ty = p0.y + lengthdir_y(dis, na);
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p1.x = tx;
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p1.y = ty;
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oa = na;
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}
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}
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static springConstrain = function() {
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var spng = array_length(points) / curl_freq;
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if(spng <= 0) return;
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for( var i = spng; i < array_length(points); i++ ) {
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var p0 = points[i - spng];
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var p1 = points[i];
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var dir = point_direction(p0.x, p0.y, p1.x, p1.y);
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var dis = point_distance(p0.x, p0.y, p1.x, p1.y);
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if(dis < 1) continue;
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var len = lerp(dis, length[i] * curl_size * spng, spring);
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p1.x = p0.x + lengthdir_x(len, dir);
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p1.y = p0.y + lengthdir_y(len, dir);
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}
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}
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static setOrigin = function(x, y) {
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if(array_length(points) < 1) return;
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if(free) return;
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points[0].set(x, y);
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}
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static step = function(timeStep = 1, iteration = 4, detach = true) {
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motionDelta();
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repeat(timeStep) {
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motionPropagate(timeStep);
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repeat(iteration) {
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chainConstrain();
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springConstrain();
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}
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}
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if(detach && rootStrength > -1 && rootForce > rootStrength)
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free = true;
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}
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static freeze = function(fix = false) {
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var a = restAngle[0];
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for( var i = 1; i < array_length(points); i++ ) {
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var p0 = points[i - 1];
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var p1 = points[i - 0];
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var dir = point_direction(p0.x, p0.y, p1.x, p1.y);
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var dis = point_distance(p0.x, p0.y, p1.x, p1.y);
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if(!fix) length[i] = dis;
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restAngle[i] = angle_difference(dir, a);
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a = dir;
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}
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}
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static store = function() {
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var op, np;
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for( var i = 0; i < array_length(points); i++ ) {
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np = points[i];
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if(i) {
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np.storeAngle = point_direction(op.x, op.y, np.x, np.y);
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np.storeDistance = point_distance(op.x, op.y, np.x, np.y);
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}
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op = np;
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}
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}
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static draw = function(_x, _y, _s, drawAngle = false, baked = false) {
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if(drawAngle) {
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draw_set_color(c_red);
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var aa = 0;
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var ox, oy, nx, ny;
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for( var i = 0; i < array_length(points); i++ ) {
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aa += restAngle[i];
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if(i) {
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nx = ox + lengthdir_x(length[i], aa);
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ny = oy + lengthdir_y(length[i], aa);
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draw_line(_x + ox * _s, _y + oy * _s, _x + nx * _s, _y + ny * _s);
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} else {
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nx = points[i].x;
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ny = points[i].y;
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}
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ox = nx;
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oy = ny;
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}
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}
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//draw_set_color(c_lime);
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//var ox, oy, nx, ny;
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//for( var i = 0; i < array_length(points); i++ ) {
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// nx = points[i].px;
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// ny = points[i].py;
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// nx = _x + nx * _s;
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// ny = _y + ny * _s;
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// if(i) draw_line(ox, oy, nx, ny);
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// ox = nx;
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// oy = ny;
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//}
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draw_set_color(baked? c_aqua : c_blue);
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var ox, oy, nx, ny;
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for( var i = 0; i < array_length(points); i++ ) {
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nx = points[i].x;
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ny = points[i].y;
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nx = _x + nx * _s;
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ny = _y + ny * _s;
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if(i) draw_line(ox, oy, nx, ny);
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ox = nx;
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oy = ny;
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}
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for( var i = 0; i < array_length(points); i++ ) {
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nx = points[i].x;
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ny = points[i].y;
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nx = _x + nx * _s;
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ny = _y + ny * _s;
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draw_circle(nx, ny, 3, false);
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}
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}
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static set = function(sx = points[0].x, sy = points[0].y) {
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var ox, oy, aa = 0;
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for( var i = 0; i < array_length(points); i++ ) {
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aa += restAngle[i];
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if(i) {
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points[i].x = ox + lengthdir_x(length[i], aa);
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points[i].y = oy + lengthdir_y(length[i], aa);
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} else {
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points[i].x = sx;
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points[i].y = sy;
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}
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ox = points[i].x;
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oy = points[i].y;
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}
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for( var i = 0; i < array_length(points); i++ ) {
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points[i].px = points[i].x;
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points[i].py = points[i].y;
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}
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}
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static FABRIK = function(iter = 4) {
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var op, np;
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var amo = array_length(points);
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var sx = points[0].x;
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var sy = points[0].y;
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var changed = false;
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for( var i = 0; i < amo; i++ ) {
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var p = points[i];
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if(p.ikx == noone) continue;
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if(p.iky == noone) continue;
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if(p.x != p.ikx && p.y != p.iky)
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changed = true;
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p.x = p.ikx;
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p.y = p.iky;
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}
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repeat(iter) {
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for( var i = 0; i < amo; i++ ) {
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np = points[amo - 1 - i];
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if(i) {
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var dir = point_direction(op.x, op.y, np.x, np.y);
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var dis = length[amo - 1 - i];
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np.x = op.x + lengthdir_x(dis, dir);
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np.y = op.y + lengthdir_y(dis, dir);
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}
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op = np;
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}
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for( var i = 0; i < amo; i++ ) {
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np = points[i];
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if(i) {
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var dir = point_direction(op.x, op.y, np.x, np.y);
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var dis = length[i];
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np.x = op.x + lengthdir_x(dis, dir);
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np.y = op.y + lengthdir_y(dis, dir);
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} else {
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np.x = sx;
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np.y = sy;
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}
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op = np;
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}
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}
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for( var i = 0; i < amo; i++ ) {
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p.ikx = noone;
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p.iky = noone;
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}
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}
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static clone = function() {
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set();
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var s = new Strand(points[0].x, points[0].y, array_length(points), length[0], direct, curl_freq, curl_size);
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for( var i = 0; i < array_length(points); i++ )
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s.points[i] = points[i].clone();
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s.restAngle = array_clone(restAngle);
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s.length = array_clone(length);
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return s;
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}
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static serialize = function() {
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return {
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points: points,
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restAngle: restAngle,
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length: length,
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};
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}
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static deserialize = function(s) {
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points = s.points;
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restAngle = s.restAngle;
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length = s.length;
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return self;
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}
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}
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function StrandMesh() constructor {
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hairs = [];
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loop = false;
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mesh = noone;
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static step = function(iteration = 4) {
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for( var i = 0; i < array_length(hairs); i++ )
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hairs[i].step(iteration);
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}
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static draw = function(_x, _y, _s, drawAngle = false, baked = false) {
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for( var i = 0; i < array_length(hairs); i++ )
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hairs[i].draw(_x, _y, _s, drawAngle, baked);
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}
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static store = function(_x, _y, _s, drawAngle = false, baked = false) {
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for( var i = 0; i < array_length(hairs); i++ )
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hairs[i].store();
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}
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static freeze = function(fixLength = false) {
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for( var i = 0; i < array_length(hairs); i++ )
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hairs[i].freeze(fixLength);
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}
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static getPointRatio = function(rat, ind = 0) {
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if(array_length(hairs) == 0) return new Point();
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var h = array_safe_get(hairs, ind);
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var sg = rat * (array_length(h.points) - 1);
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var fr = frac(sg);
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var p0 = array_safe_get(h.points, floor(sg));
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var p1 = array_safe_get(h.points, floor(sg) + 1);
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return new Point(lerp(p0.x, p1.x, fr), lerp(p0.y, p1.y, fr));
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}
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static getLineCount = function() {
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return array_length(hairs);
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}
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static set = function() {
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for( var i = 0; i < array_length(hairs); i++ )
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hairs[i].set();
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return self;
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}
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static clone = function() {
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var s = new StrandMesh();
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s.loop = loop;
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s.mesh = mesh;
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for( var i = 0; i < array_length(hairs); i++ )
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s.hairs[i] = hairs[i].clone();
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return s;
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}
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static serialize = function() {
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var _h = [];
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for( var i = 0; i < array_length(hairs); i++ )
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_h[i] = hairs[i].serialize();
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return json_stringify(_h);
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}
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static deserialize = function(s) {
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var j = json_parse(s);
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for( var i = 0; i < array_length(j); i++ )
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hairs[i] = new Strand().deserialize(j[i]);
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return self;
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}
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} |