Pixel-Composer/shaders/sh_offset/sh_offset.fsh
2024-01-12 11:03:35 +07:00

8 lines
166 B
GLSL

varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform vec2 offset;
void main() {
gl_FragColor = texture2D( gm_BaseTexture, fract(v_vTexcoord + offset) );
}