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https://github.com/Ttanasart-pt/Pixel-Composer.git
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47 lines
No EOL
1.8 KiB
Text
47 lines
No EOL
1.8 KiB
Text
function Node_Brush_Linear(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Brush";
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 1] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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active_index = 1;
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inputs[| 2] = nodeValue("Iteration", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 10)
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.setValidator(VV_min(1));
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inputs[| 3] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, seed_random(6))
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.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[| 3].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) })
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inputs[| 4] = nodeValue("Length", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 10);
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inputs[| 5] = nodeValue("Attenuation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.99)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 6] = nodeValue("Circulation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.8)
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.setDisplay(VALUE_DISPLAY.slider);
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [ 1,
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["Surface", false], 0,
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["Effect", false], 2, 4, 5, 6,
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];
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attribute_surface_depth();
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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surface_set_shader(_outSurf, sh_brush_linear);
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shader_set_f("dimension", surface_get_dimension(_data[0]));
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shader_set_f("seed", _data[3]);
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shader_set_i("convStepNums", _data[2]);
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shader_set_f("itrStepPixLen", _data[4]);
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shader_set_f("distanceAttenuation", _data[5]);
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shader_set_f("vectorCirculationRate", _data[6]);
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draw_surface_safe(_data[0]);
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surface_reset_shader();
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return _outSurf;
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} #endregion
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} |