Pixel-Composer/scripts/node_flow_noise/node_flow_noise.gml
2024-03-24 10:58:08 +07:00

25 lines
No EOL
1 KiB
Text

function Node_Flow_Noise(_x, _y, _group = noone) : Node_Shader_Generator(_x, _y, _group) constructor {
name = "Flow Noise";
shader = sh_noise_flow;
inputs[| 1] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector)
.setUnitRef(function(index) { return getDimension(index); });
addShaderProp(SHADER_UNIFORM.float, "position");
inputs[| 2] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 2, 2 ])
.setDisplay(VALUE_DISPLAY.vector);
addShaderProp(SHADER_UNIFORM.float, "scale");
inputs[| 3] = nodeValue("Progress", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
addShaderProp(SHADER_UNIFORM.float, "progress");
inputs[| 4] = nodeValue("Detail", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 1, 8 ])
.setDisplay(VALUE_DISPLAY.slider_range, { range: [ 1, 16, 0.1 ] });
addShaderProp(SHADER_UNIFORM.float, "detail");
input_display_list = [
["Output", true], 0,
["Noise", false], 1, 2, 3, 4,
];
}