mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
114 lines
No EOL
4.4 KiB
Text
114 lines
No EOL
4.4 KiB
Text
function Node_Surface_Replace(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Replace Image";
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preview_channel = 1;
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inputs[| 0] = nodeValue("Base Image", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone );
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inputs[| 1] = nodeValue("Target Image", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone )
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.setArrayDepth(1);
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inputs[| 2] = nodeValue("Replacement Image", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone )
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.setArrayDepth(1);
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inputs[| 3] = nodeValue("Color Threshold", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.1, "How similiar the color need to be in order to be count as matched." )
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 4] = nodeValue("Draw Base Image", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true );
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inputs[| 5] = nodeValue("Fast Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true );
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inputs[| 6] = nodeValue("Pixel Threshold", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.1, "How many pixel need to me matched to replace with replacement image." )
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 7] = nodeValue("Array mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, { data: [ "Match index", "Randomized" ], update_hover: false });
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inputs[| 8] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, irandom_range(10000, 99999));
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outputs[| 0] = nodeValue("Surface Out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [
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["Surfaces", true], 0, 1, 2, 7, 8,
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["Searching", false], 5, 3, 6,
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["Render", false], 4,
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];
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temp_surface = [ surface_create(1, 1) ];
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static matchTemplate = function(_index, _surf, _base, _target, _cthr, _pthr, _fst) {
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surface_set_shader(_surf, _fst? sh_surface_replace_fast_find : sh_surface_replace_find, false);
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shader_set_f("dimension", surface_get_width_safe(_base), surface_get_height_safe(_base));
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shader_set_surface("target", _target);
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shader_set_f("targetDimension", surface_get_width_safe(_target), surface_get_height_safe(_target));
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//print($"{surface_get_width_safe(_base)}, {surface_get_height_safe(_base)} | {surface_get_width_safe(_target)}, {surface_get_height_safe(_target)}");
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shader_set_f("colorThreshold", _cthr);
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shader_set_f("pixelThreshold", _pthr);
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shader_set_f("index", _index);
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shader_set_i("mode", getInputData(7));
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shader_set_f("seed", getInputData(8));
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var dest = getInputData(2);
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var size = is_array(dest)? array_length(dest) : 1;
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shader_set_f("size", size);
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BLEND_ADD
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draw_surface_safe(_base);
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BLEND_NORMAL
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surface_reset_shader();
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}
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static replaceTemplate = function(_index, _surf, _base, _res, _replace, _fst) {
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surface_set_shader(_surf, _fst? sh_surface_replace_fast_replace : sh_surface_replace_replace, false, BLEND.normal);
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shader_set_f("dimension", surface_get_width_safe(_base), surface_get_height_safe(_base));
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shader_set_surface("replace", _replace);
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shader_set_f("replace_dim", surface_get_width_safe(_replace), surface_get_height_safe(_replace));
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shader_set_surface("findRes", _res);
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shader_set_f("index", _index);
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draw_surface_safe(_base);
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surface_reset_shader();
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}
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static step = function() {
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var _mode = getInputData(7);
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inputs[| 8].setVisible(_mode == 1);
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}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _bas = _data[0];
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var _tar = _data[1];
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var _rep = _data[2];
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var _drw = _data[4];
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var _fst = _data[5];
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var _cthr = _data[3];
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var _pthr = _data[6];
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if(!is_array(_tar)) _tar = [ _tar ];
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if(!is_array(_rep)) _rep = [ _rep ];
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temp_surface[0] = surface_verify(temp_surface[0], surface_get_width_safe(_bas), surface_get_height_safe(_bas));
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surface_set_target(temp_surface[0]);
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DRAW_CLEAR
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surface_reset_target();
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var amo = array_length(_tar);
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for( var i = 0; i < amo; i++ )
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matchTemplate(i / amo, temp_surface[0], _bas, _tar[i], _cthr, _pthr, _fst);
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//return temp_surface[0];
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_outSurf = surface_verify(_outSurf, surface_get_width_safe(_bas), surface_get_height_safe(_bas));
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surface_set_target(_outSurf);
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DRAW_CLEAR
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if(_drw) draw_surface_safe(_bas);
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surface_reset_target();
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var amo = array_length(_rep);
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for( var i = 0; i < amo; i++ )
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replaceTemplate(i / amo, _outSurf, _bas, temp_surface[0], _rep[i], _fst, _drw);
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return _outSurf;
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}
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} |