mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-28 16:06:20 +01:00
68 lines
No EOL
2 KiB
Text
68 lines
No EOL
2 KiB
Text
function Node_Julia_Set(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Julia";
|
|
|
|
newInput(0, nodeValue_Dimension(self));
|
|
|
|
newInput(1, nodeValue_Vec2("C", self, [ -1, 0 ]))
|
|
.setUnitRef(function(i) /*=>*/ {return getDimension(i)}, VALUE_UNIT.reference);
|
|
|
|
newInput(2, nodeValue_Vec2("Position", self, [ 0, 0 ]))
|
|
|
|
newInput(3, nodeValue_Vec2("Scale", self, [ 1, 1 ]));
|
|
|
|
newInput(4, nodeValue_Rotation("Rotation", self, 0));
|
|
|
|
newInput(5, nodeValue_Int("Max Iteration", self, 128));
|
|
|
|
newInput(6, nodeValue_Float("Diverge Threshold", self, 4));
|
|
|
|
newOutput(0, nodeValue_Output("Surface", self, VALUE_TYPE.surface, noone));
|
|
|
|
input_display_list = [ 0,
|
|
["Julia", false], 1, 5, 6,
|
|
["Transform", false], 2, 3, 4,
|
|
];
|
|
|
|
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
|
|
var _pos = current_data[2];
|
|
var _px = _x + _pos[0] * _s;
|
|
var _py = _y + _pos[1] * _s;
|
|
inputs[2].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
|
|
inputs[4].drawOverlay(hover, active, _px, _py, _s, _mx, _my, _snx, _sny);
|
|
|
|
var _dim = current_data[0];
|
|
var _px = _x + _dim[0] / 2 * _s;
|
|
var _py = _y + _dim[1] / 2 * _s;
|
|
inputs[1].drawOverlay(hover, active, _px, _py, _s, _mx, _my, _snx, _sny);
|
|
}
|
|
|
|
static step = function() {
|
|
|
|
}
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index = 0) {
|
|
var _dim = _data[0];
|
|
var _c = _data[1];
|
|
var _pos = _data[2];
|
|
var _sca = _data[3];
|
|
var _rot = _data[4];
|
|
var _itr = _data[5];
|
|
var _div = _data[6];
|
|
|
|
surface_set_shader(_outSurf, sh_julia_set);
|
|
shader_set_2("dimension", _dim);
|
|
shader_set_i("iteration", _itr);
|
|
shader_set_2("juliaC", _c);
|
|
shader_set_f("diverge", _div);
|
|
|
|
shader_set_2("position", _pos);
|
|
shader_set_2("scale", _sca);
|
|
shader_set_f("rotation", degtorad(_rot));
|
|
|
|
draw_empty();
|
|
surface_reset_shader();
|
|
|
|
return _outSurf;
|
|
|
|
}
|
|
} |