Pixel-Composer/shaders/sh_rm_extrude/sh_rm_extrude.fsh
2024-05-29 13:34:44 +07:00

10 lines
184 B
GLSL

//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
void main()
{
gl_FragColor = v_vColour * texture2D( gm_BaseTexture, v_vTexcoord );
}