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https://github.com/Ttanasart-pt/Pixel-Composer.git
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71 lines
2.0 KiB
Plaintext
71 lines
2.0 KiB
Plaintext
function Node_HSV_Channel(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "HSV Extract";
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batch_output = false;
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 1] = nodeValue("Output Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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outputs[| 0] = nodeValue("Hue", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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outputs[| 1] = nodeValue("Saturation", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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outputs[| 2] = nodeValue("Value", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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outputs[| 3] = nodeValue("Alpha", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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attribute_surface_depth();
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static step = function() { #region
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var _arr = getInputData(1);
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outputs[| 0].name = _arr? "HSV" : "Hue";
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outputs[| 0].setArrayDepth(_arr);
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outputs[| 1].setVisible(!_arr, !_arr);
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outputs[| 2].setVisible(!_arr, !_arr);
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outputs[| 3].setVisible(!_arr, !_arr);
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} #endregion
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static setShader = function(index) {
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DRAW_CLEAR
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BLEND_OVERRIDE
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switch(index) {
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case 0 : shader_set(sh_channel_H); break;
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case 1 : shader_set(sh_channel_S); break;
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case 2 : shader_set(sh_channel_V); break;
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case 3 : shader_set(sh_channel_A); break;
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}
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}
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static resetShader = function() {
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shader_reset();
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BLEND_NORMAL
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}
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static processData = function(_outSurf, _data, output_index) { #region
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var _arr = _data[1];
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if(_arr && output_index) return _outSurf;
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if(_arr) {
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for( var i = 0; i < 4; i++ ) {
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var _surf = array_safe_get_fast(_outSurf, i);
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_surf = surface_verify(_surf, _ww, _hh);
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_outSurf[i] = _surf;
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surface_set_target(_surf);
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setShader(i);
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draw_surface_safe(_data[0]);
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resetShader();
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surface_reset_target();
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}
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} else {
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surface_set_target(_outSurf);
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setShader(output_index);
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draw_surface_safe(_data[0]);
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resetShader();
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surface_reset_target();
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}
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return _outSurf;
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} #endregion
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} |