mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 06:23:55 +01:00
102 lines
3.5 KiB
Plaintext
102 lines
3.5 KiB
Plaintext
function Node_JPEG(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "JPEG";
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 1] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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active_index = 1;
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inputs[| 2] = nodeValue("Patch Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 8)
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.setValidator(VV_min(1));
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inputs[| 3] = nodeValue("Compression", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 10);
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inputs[| 4] = nodeValue("Reconstruction", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 8)
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.setValidator(VV_min(0));
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inputs[| 5] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 6] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 7] = nodeValue("Channel", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0b1111)
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.setDisplay(VALUE_DISPLAY.toggle, { data: array_create(4, THEME.inspector_channel) });
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__init_mask_modifier(5); // inputs 8, 9
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inputs[| 10] = nodeValue("Transformation", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Cosine", "Zigzag", "Smooth Zigzag", "Step" ]);
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inputs[| 11] = nodeValue("Phase", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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.setDisplay(VALUE_DISPLAY.rotation);
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inputs[| 12] = nodeValue("Deconstruct Only", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false)
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inputs[| 13] = nodeValue("Reconstruct All", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false)
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [ 1,
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["Surface", false], 0, 5, 6, 7,
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["Effects", false], 2, 3, 13, 4, 10, 11, 12,
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];
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temp_surface = array_create(2);
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attribute_surface_depth();
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static step = function() { #region
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__step_mask_modifier();
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var _reall = getSingleValue(13);
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inputs[| 4].setVisible(!_reall);
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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var _surf = _data[0];
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var _patc = _data[2];
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var _comp = _data[3];
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var _recn = _data[4];
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var _tran = _data[10];
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var _phas = _data[11];
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var _recon = _data[12];
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var _reall = _data[13];
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var _dim = surface_get_dimension(_surf);
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for( var i = 0; i < 2; i++ ) temp_surface[i] = surface_verify(temp_surface[i], _dim[0], _dim[1], surface_rgba16float);
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if(!_recon) {
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surface_set_shader(temp_surface[0], sh_jpeg_dct);
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shader_set_f("dimension", _dim);
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shader_set_i("patch", _patc);
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shader_set_f("compression", _comp);
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shader_set_f("phase", degtorad(_phas));
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shader_set_i("transform", _tran);
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draw_surface_safe(_surf);
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surface_reset_shader();
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}
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surface_set_shader(temp_surface[1], sh_jpeg_recons);
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shader_set_f("dimension", _dim);
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shader_set_i("patch", _patc);
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shader_set_i("reconstruct", _reall? _patc : _recn);
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shader_set_f("phase", degtorad(_phas));
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shader_set_i("transform", _tran);
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draw_surface_safe(_recon? _surf : temp_surface[0]);
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surface_reset_shader();
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surface_set_shader(_outSurf);
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draw_surface_safe(temp_surface[1]);
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surface_reset_shader();
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _data[5], _data[6]);
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_outSurf = channel_apply(_data[0], _outSurf, _data[7]);
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return _outSurf;
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} #endregion
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} |