mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 06:23:55 +01:00
219 lines
7.1 KiB
Plaintext
219 lines
7.1 KiB
Plaintext
function Node_FLIP_Spawner(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
|
|
name = "Spawner";
|
|
color = COLORS.node_blend_fluid;
|
|
icon = THEME.fluid_sim;
|
|
w = 96;
|
|
min_h = 96;
|
|
|
|
manual_ungroupable = false;
|
|
|
|
inputs[| 0] = nodeValue("Domain", self, JUNCTION_CONNECT.input, VALUE_TYPE.fdomain, noone )
|
|
.setVisible(true, true);
|
|
|
|
inputs[| 1] = nodeValue("Spawn Shape", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
|
|
.setDisplay(VALUE_DISPLAY.enum_scroll, [ new scrollItem("Circle", s_node_shape_type, 1), new scrollItem("Rectangle", s_node_shape_type, 0), "Surface" ]);
|
|
|
|
inputs[| 2] = nodeValue("Spawn Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ] )
|
|
.setDisplay(VALUE_DISPLAY.vector)
|
|
.setUnitRef(function(index) { return getDimension(); });
|
|
|
|
inputs[| 3] = nodeValue("Spawn Type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
|
|
.setDisplay(VALUE_DISPLAY.enum_button, [ "Stream", "Splash" ]);
|
|
|
|
inputs[| 4] = nodeValue("Spawn Frame", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 );
|
|
|
|
inputs[| 5] = nodeValue("Spawn Amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 8 );
|
|
|
|
inputs[| 6] = nodeValue("Spawn Velocity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ] )
|
|
.setDisplay(VALUE_DISPLAY.range);
|
|
|
|
inputs[| 7] = nodeValue("Spawn Surface", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone );
|
|
|
|
inputs[| 8] = nodeValue("Spawn Radius", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 2 )
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [1, 16, 0.1] });
|
|
|
|
inputs[| 9] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, irandom_range(100000, 999999) );
|
|
|
|
inputs[| 10] = nodeValue("Spawn Direction", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 45, 135, 0, 0 ] )
|
|
.setDisplay(VALUE_DISPLAY.rotation_random);
|
|
|
|
inputs[| 11] = nodeValue("Inherit Velocity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 )
|
|
.setDisplay(VALUE_DISPLAY.slider);
|
|
|
|
inputs[| 12] = nodeValue("Spawn Duration", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1 );
|
|
|
|
inputs[| 13] = nodeValue("Spawn Szie", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 2, 2 ] )
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
input_display_list = [ 0, 9,
|
|
["Spawner", false], 1, 7, 8, 13, 2, 3, 4, 12, 5,
|
|
["Physics", false], 10, 6, 11,
|
|
]
|
|
|
|
outputs[| 0] = nodeValue("Domain", self, JUNCTION_CONNECT.output, VALUE_TYPE.fdomain, noone );
|
|
|
|
spawn_amo = 0;
|
|
prev_position = [ 0, 0 ];
|
|
toReset = true;
|
|
|
|
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
|
|
var _shp = getInputData(1);
|
|
var _posit = getInputData(2);
|
|
|
|
var _px = _x + _posit[0] * _s;
|
|
var _py = _y + _posit[1] * _s;
|
|
|
|
if(_shp == 0) {
|
|
var _rad = getInputData(8);
|
|
|
|
draw_set_color(COLORS._main_accent);
|
|
draw_circle(_px, _py, _rad * _s, true);
|
|
|
|
} else if(_shp == 1) {
|
|
var _siz = getInputData(13);
|
|
|
|
draw_set_color(COLORS._main_accent);
|
|
draw_rectangle(_px - _siz[0] * _s, _py - _siz[1] * _s, _px + _siz[0] * _s, _py + _siz[1] * _s, true);
|
|
|
|
} else if(_shp == 2) {
|
|
var _surf = getInputData(7);
|
|
if(!is_surface(_surf)) return;
|
|
|
|
var _sw = surface_get_width_safe(_surf);
|
|
var _sh = surface_get_height_safe(_surf);
|
|
|
|
draw_surface_ext(_surf, _px - _sw * _s / 2, _py - _sh * _s / 2, _s, _s, 0, c_white, 0.5);
|
|
}
|
|
|
|
if(inputs[| 2].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
|
|
|
|
} #endregion
|
|
|
|
static getDimension = function() {
|
|
var domain = getInputData(0);
|
|
if(!instance_exists(domain)) return [ 1, 1 ];
|
|
|
|
return [ domain.width, domain.height ];
|
|
}
|
|
|
|
static step = function() { #region
|
|
var _shp = getInputData(1);
|
|
var _typ = getInputData(3);
|
|
|
|
inputs[| 4].setVisible(_typ == 1);
|
|
inputs[| 12].setVisible(_typ == 1);
|
|
|
|
inputs[| 7].setVisible(_shp == 2, _shp == 2);
|
|
inputs[| 8].setVisible(_shp == 0);
|
|
inputs[| 13].setVisible(_shp == 1);
|
|
} #endregion
|
|
|
|
static update = function(frame = CURRENT_FRAME) { #region
|
|
var domain = getInputData(0);
|
|
if(!instance_exists(domain)) return;
|
|
|
|
outputs[| 0].setValue(domain);
|
|
|
|
var _shape = getInputData(1);
|
|
var _posit = getInputData(2);
|
|
var _type = getInputData(3);
|
|
var _fra = getInputData(4);
|
|
var _amo = getInputData(5);
|
|
var _surf = getInputData(7);
|
|
var _rad = getInputData(8);
|
|
var _seed = getInputData(9);
|
|
|
|
var _vel = getInputData( 6);
|
|
var _dirr = getInputData(10);
|
|
var _ivel = getInputData(11);
|
|
var _sdur = getInputData(12);
|
|
var _siz = getInputData(13);
|
|
|
|
if(IS_FIRST_FRAME || toReset) spawn_amo = 0;
|
|
toReset = false;
|
|
|
|
_amo = min(_amo, domain.maxParticles - domain.numParticles);
|
|
spawn_amo += _amo;
|
|
|
|
if(spawn_amo < 1) return;
|
|
if(_type == 1 && (frame < _fra || frame >= _fra + _sdur)) return;
|
|
if(_shape == 2 && !is_surface(_surf)) return;
|
|
|
|
var _samo = floor(spawn_amo);
|
|
spawn_amo -= _samo;
|
|
|
|
var _points = [];
|
|
|
|
if(_shape == 2) {
|
|
var _sw = surface_get_width(_surf);
|
|
var _sh = surface_get_height(_surf);
|
|
|
|
_points = get_points_from_dist(_surf, _samo, _seed + ceil(_amo) * frame);
|
|
_points = array_filter(_points, function(a) { return is_array(a); });
|
|
_samo = array_length(_points);
|
|
|
|
if(_samo == 0) return;
|
|
}
|
|
|
|
domain.numParticles += _samo;
|
|
|
|
var _buffP = buffer_create(_samo * 2 * 8, buffer_fixed, 8);
|
|
var _buffV = buffer_create(_samo * 2 * 8, buffer_fixed, 8);
|
|
|
|
buffer_seek(_buffP, buffer_seek_start, 0);
|
|
buffer_seek(_buffV, buffer_seek_start, 0);
|
|
|
|
random_set_seed(_seed + (ceil(_amo) + 10) * frame);
|
|
var ind = 0;
|
|
|
|
repeat(_samo) {
|
|
var _x = _posit[0];
|
|
var _y = _posit[1];
|
|
|
|
if(_shape == 0) {
|
|
var _dir = random(360);
|
|
var _dis = sqrt(random(1)) * _rad;
|
|
|
|
_x = _posit[0] + lengthdir_x(_dis, _dir);
|
|
_y = _posit[1] + lengthdir_y(_dis, _dir);
|
|
|
|
} else if(_shape == 1) {
|
|
_x = _posit[0] + random_range(-_siz[0], _siz[0]);
|
|
_y = _posit[1] + random_range(-_siz[1], _siz[1]);
|
|
|
|
} else if(_shape == 2) {
|
|
_x = _posit[0] - _sw / 2 + _points[ind][0] * _sw;
|
|
_y = _posit[1] - _sh / 2 + _points[ind][1] * _sh;
|
|
}
|
|
|
|
buffer_write(_buffP, buffer_f64, clamp(_x, 0, domain.width));
|
|
buffer_write(_buffP, buffer_f64, clamp(_y, 0, domain.height));
|
|
|
|
var _vdis = random_range(_vel[0], _vel[1]);
|
|
var _vdir = angle_random_eval(_dirr);
|
|
|
|
var _vx = lengthdir_x(_vdis, _vdir) + (frame? (_posit[0] - prev_position[0]) * _ivel : 0);
|
|
var _vy = lengthdir_y(_vdis, _vdir) + (frame? (_posit[1] - prev_position[1]) * _ivel : 0);
|
|
|
|
buffer_write(_buffV, buffer_f64, _vx);
|
|
buffer_write(_buffV, buffer_f64, _vy);
|
|
|
|
ind++;
|
|
}
|
|
|
|
FLIP_spawnParticles(domain.domain, buffer_get_address(_buffP), buffer_get_address(_buffV), _samo);
|
|
|
|
buffer_delete(_buffP);
|
|
buffer_delete(_buffV);
|
|
|
|
prev_position[0] = _posit[0];
|
|
prev_position[1] = _posit[1];
|
|
} #endregion
|
|
|
|
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region
|
|
var bbox = drawGetBbox(xx, yy, _s);
|
|
draw_sprite_fit(s_node_fluidSim_add_fluid, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
|
|
} #endregion
|
|
|
|
static getPreviewValues = function() { var domain = getInputData(0); return instance_exists(domain)? domain.domain_preview : noone; }
|
|
} |