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34 lines
1.4 KiB
Plaintext
34 lines
1.4 KiB
Plaintext
function Node_Fold_Noise(_x, _y, _group = noone) : Node_Shader_Generator(_x, _y, _group) constructor {
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name = "Fold Noise";
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shader = sh_noise_fold;
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inputs[| 1] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector)
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.setUnitRef(function(index) { return getDimension(index); });
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addShaderProp(SHADER_UNIFORM.float, "position");
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inputs[| 2] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 2, 2 ])
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.setDisplay(VALUE_DISPLAY.vector);
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addShaderProp(SHADER_UNIFORM.float, "scale");
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inputs[| 3] = nodeValue("Iteration", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 2)
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 6, 1] });
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addShaderProp(SHADER_UNIFORM.integer, "iteration");
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inputs[| 4] = nodeValue("Stretch", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 2);
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addShaderProp(SHADER_UNIFORM.float, "stretch");
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inputs[| 5] = nodeValue("Amplitude", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1.3)
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 2, 0.01] });
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addShaderProp(SHADER_UNIFORM.float, "amplitude");
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inputs[| 6] = nodeValue("Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_button, [ "Greyscale", "Map" ]);
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addShaderProp(SHADER_UNIFORM.integer, "mode");
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input_display_list = [
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["Output", true], 0,
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["Noise", false], 1, 2, 3, 4, 5,
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["Render", false], 6,
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];
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} |