mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-10 20:45:35 +01:00
115 lines
3.7 KiB
Plaintext
115 lines
3.7 KiB
Plaintext
function Node_Particle(_x, _y, _group = noone) : Node_VFX_Spawner_Base(_x, _y, _group) constructor {
|
|
name = "Particle";
|
|
use_cache = CACHE_USE.auto;
|
|
|
|
onSurfaceSize = function() { return getInputData(input_len, DEF_SURF); };
|
|
inputs[| 3].setDisplay(VALUE_DISPLAY.area, { onSurfaceSize });
|
|
|
|
inputs[| input_len + 0] = nodeValue("Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF)
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| input_len + 1] = nodeValue("Round position", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true, "Round position to the closest integer value to avoid jittering.")
|
|
.rejectArray();
|
|
|
|
inputs[| input_len + 2] = nodeValue("Blend mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
|
|
.rejectArray()
|
|
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Normal", "Alpha", "Additive" ]);
|
|
|
|
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
attribute_surface_depth();
|
|
attribute_interpolation();
|
|
|
|
array_insert(input_display_list, 0, ["Output", true], input_len + 0);
|
|
array_push(input_display_list, input_len + 1, input_len + 2);
|
|
|
|
def_surface = -1;
|
|
|
|
insp2UpdateTooltip = "Clear cache";
|
|
insp2UpdateIcon = [ THEME.cache, 0, COLORS._main_icon ];
|
|
|
|
static onInspector2Update = function() { clearCache(); }
|
|
|
|
static onValueUpdate = function(index = 0) { #region
|
|
if(index == input_len + 0) {
|
|
var _dim = getInputData(input_len + 0);
|
|
var _outSurf = outputs[| 0].getValue();
|
|
|
|
_outSurf = surface_verify(_outSurf, array_safe_get(_dim, 0, 1), array_safe_get(_dim, 1, 1), attrDepth());
|
|
outputs[| 0].setValue(_outSurf);
|
|
}
|
|
|
|
if(PROJECT.animator.is_playing)
|
|
PROJECT.animator.setFrame(-1);
|
|
} #endregion
|
|
|
|
static reLoop = function() { #region
|
|
var _loop = getInputData(21);
|
|
if(!_loop) return;
|
|
|
|
for(var i = 0; i < TOTAL_FRAMES; i++) {
|
|
runVFX(i, false);
|
|
updateParticleForward();
|
|
}
|
|
|
|
seed = getInputData(32);
|
|
} #endregion
|
|
|
|
static onStep = function() { #region
|
|
var _dim = getInputData(input_len + 0);
|
|
var _outSurf = outputs[| 0].getValue();
|
|
|
|
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
|
|
outputs[| 0].setValue(_outSurf);
|
|
} #endregion
|
|
|
|
static onUpdate = function(frame = CURRENT_FRAME) { #region
|
|
var _dim = getInputData(input_len + 0);
|
|
var _outSurf = outputs[| 0].getValue();
|
|
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
|
|
outputs[| 0].setValue(_outSurf);
|
|
|
|
if(CURRENT_FRAME == 0) {
|
|
reset();
|
|
reLoop();
|
|
}
|
|
runVFX(CURRENT_FRAME);
|
|
} #endregion
|
|
|
|
function render(_time = CURRENT_FRAME) { #region
|
|
var _dim = inputs[| input_len + 0].getValue(_time);
|
|
var _exact = inputs[| input_len + 1].getValue(_time);
|
|
var _blend = inputs[| input_len + 2].getValue(_time);
|
|
|
|
var _outSurf = outputs[| 0].getValue();
|
|
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
|
|
outputs[| 0].setValue(_outSurf);
|
|
|
|
surface_set_shader(_outSurf);
|
|
shader_set_interpolation(_outSurf);
|
|
if(_blend == PARTICLE_BLEND_MODE.normal)
|
|
BLEND_NORMAL;
|
|
else if(_blend == PARTICLE_BLEND_MODE.alpha)
|
|
BLEND_ALPHA;
|
|
else if(_blend == PARTICLE_BLEND_MODE.additive)
|
|
BLEND_ADD;
|
|
|
|
var surf_w = surface_get_width_safe(_outSurf);
|
|
var surf_h = surface_get_height_safe(_outSurf);
|
|
|
|
//print($"===== Drawing frame {_time} =====");
|
|
for(var i = 0; i < attributes.part_amount; i++) {
|
|
if(!parts[i].active) continue;
|
|
//print($" > Draw part {i} = ({parts[i].x}, {parts[i].y})");
|
|
parts[i].draw(_exact, surf_w, surf_h);
|
|
}
|
|
|
|
BLEND_NORMAL;
|
|
surface_reset_shader();
|
|
|
|
if(PROJECT.animator.is_playing) {
|
|
//print($"Cache frame {CURRENT_FRAME}");
|
|
cacheCurrentFrame(_outSurf);
|
|
}
|
|
} #endregion
|
|
} |