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https://github.com/Ttanasart-pt/Pixel-Composer.git
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32 lines
577 B
GLSL
32 lines
577 B
GLSL
//
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// Simple passthrough fragment shader
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//
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varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform vec4 colorFrom[64];
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uniform int colorFromAmount;
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uniform vec4 colorTo[64];
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uniform int colorToAmount;
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uniform int useMask;
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uniform sampler2D mask;
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void main() {
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vec4 p = texture2D( gm_BaseTexture, v_vTexcoord );
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int index = 0;
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float minDist = 999.;
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for(int i = 0; i < colorFromAmount; i++ ) {
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float dist = distance(p.rgb, colorFrom[i].rgb);
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if(dist < minDist) {
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minDist = dist;
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index = i;
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}
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}
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gl_FragColor = vec4(colorTo[index].rgb, p.a);
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}
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