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13 lines
311 B
GLSL
13 lines
311 B
GLSL
//
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// Simple passthrough fragment shader
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//
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varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform sampler2D alpha_mask;
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void main() {
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vec4 alpha = texture2D( alpha_mask, v_vTexcoord );
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gl_FragColor = vec4(texture2D( gm_BaseTexture, v_vTexcoord ).rgb, alpha);
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gl_FragColor = vec4(vec3(1.), alpha);
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}
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