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https://github.com/Ttanasart-pt/Pixel-Composer.git
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34 lines
1.0 KiB
Plaintext
34 lines
1.0 KiB
Plaintext
function Node_Offset(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Offset";
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 1] = nodeValue("X Offset", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 2] = nodeValue("Y Offset", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 3] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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active_index = 3;
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input_display_list = [ 3,
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["Surfaces", true], 0,
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["Offset", false], 1, 2,
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]
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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attribute_surface_depth();
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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surface_set_shader(_outSurf, sh_offset);
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shader_set_f("offset", _data[1], _data[2]);
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draw_surface_safe(_data[0]);
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surface_reset_shader();
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return _outSurf;
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}
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} |