mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-15 23:13:53 +01:00
77 lines
2.4 KiB
Plaintext
77 lines
2.4 KiB
Plaintext
function Node_Checker(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Checker";
|
|
|
|
inputs[0] = nodeValue_Dimension(self);
|
|
|
|
inputs[1] = nodeValue_Float("Amount", self, 2)
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [1, 16, 0.1] })
|
|
.setMappable(6);
|
|
|
|
inputs[2] = nodeValue_Rotation("Angle", self, 0)
|
|
.setMappable(7);
|
|
|
|
inputs[3] = nodeValue_Vector("Position", self, [0, 0] )
|
|
.setUnitRef(function(index) { return getDimension(index); });
|
|
|
|
inputs[4] = nodeValue_Color("Color 1", self, c_white);
|
|
|
|
inputs[5] = nodeValue_Color("Color 2", self, c_black);
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
|
|
inputs[6] = nodeValueMap("Amount map", self);
|
|
|
|
inputs[7] = nodeValueMap("Angle map", self);
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
|
|
inputs[8] = nodeValue_Enum_Button("Type", self, 0, [ "Solid", "Smooth", "AA" ]);
|
|
|
|
outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
|
|
|
|
input_display_list = [
|
|
["Output", true], 0,
|
|
["Pattern", false], 1, 6, 2, 7, 3,
|
|
["Render", false], 8, 4, 5,
|
|
];
|
|
|
|
attribute_surface_depth();
|
|
|
|
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
|
|
var pos = getInputData(3);
|
|
var px = _x + pos[0] * _s;
|
|
var py = _y + pos[1] * _s;
|
|
var _hov = false;
|
|
|
|
var hv = inputs[3].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
|
|
var hv = inputs[2].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); _hov |= hv;
|
|
|
|
return _hov;
|
|
}
|
|
|
|
static step = function() { #region
|
|
inputs[1].mappableStep();
|
|
inputs[2].mappableStep();
|
|
} #endregion
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) {
|
|
var _dim = _data[0];
|
|
var _pos = _data[3];
|
|
|
|
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
|
|
|
|
surface_set_shader(_outSurf, sh_checkerboard);
|
|
shader_set_f("dimension", surface_get_width_safe(_outSurf), surface_get_height_safe(_outSurf));
|
|
shader_set_f("position", _pos[0] / _dim[0], _pos[1] / _dim[1]);
|
|
shader_set_f_map("amount", _data[1], _data[6], inputs[1]);
|
|
shader_set_f_map("angle", _data[2], _data[7], inputs[2]);
|
|
shader_set_color("col1", _data[4]);
|
|
shader_set_color("col2", _data[5]);
|
|
shader_set_i("blend", _data[8]);
|
|
|
|
draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
|
|
surface_reset_shader();
|
|
|
|
return _outSurf;
|
|
}
|
|
} |