Pixel-Composer/scripts/node_chromatic_aberration/node_chromatic_aberration.gml
2024-08-08 11:57:51 +07:00

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function Node_Chromatic_Aberration(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Chromatic Aberration";
inputs[0] = nodeValue_Surface("Surface in", self);
inputs[1] = nodeValue_Vector("Center", self, [ 0.5, 0.5 ])
.setUnitRef(function(index) { return getDimension(index); }, VALUE_UNIT.reference);
inputs[2] = nodeValue_Float("Strength", self, 1)
.setDisplay(VALUE_DISPLAY.slider, { range: [-16, 16, 0.01] })
.setMappable(4);
inputs[3] = nodeValue_Bool("Active", self, true);
active_index = 3;
//////////////////////////////////////////////////////////////////////////////////////////////////
inputs[4] = nodeValueMap("Strength map", self);
//////////////////////////////////////////////////////////////////////////////////////////////////
outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
input_display_list = [ 3,
["Surface", false], 0,
["Effect", false], 1, 2, 4,
]
attribute_surface_depth();
attribute_interpolation();
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
var pos = getInputData(1);
var px = _x + pos[0] * _s;
var py = _y + pos[1] * _s;
var _hov = false;
var hv = inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
return _hov;
} #endregion
static step = function() { #region
inputs[2].mappableStep();
} #endregion
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
surface_set_shader(_outSurf, sh_chromatic_aberration);
shader_set_interpolation(_data[0]);
shader_set_f("dimension", surface_get_width_safe(_data[0]), surface_get_height_safe(_data[0]));
shader_set_2("center", _data[1]);
shader_set_f_map("strength", _data[2], _data[4], inputs[2]);
draw_surface_safe(_data[0]);
surface_reset_shader();
return _outSurf;
} #endregion
}