mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-16 15:33:55 +01:00
84 lines
2.6 KiB
Plaintext
84 lines
2.6 KiB
Plaintext
function Node_Grid_Noise(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Grid Noise";
|
|
|
|
inputs[0] = nodeValue_Dimension(self);
|
|
|
|
inputs[1] = nodeValue_Vector("Position", self, [ 0, 0 ])
|
|
.setUnitRef(function(index) { return getDimension(index); });
|
|
|
|
inputs[2] = nodeValue_Vector("Scale", self, [ 8, 8 ]);
|
|
|
|
inputs[3] = nodeValue_Float("Seed", self, seed_random(6))
|
|
.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[3].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) });
|
|
|
|
inputs[4] = nodeValue_Float("Shift", self, 0)
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [-0.5, 0.5, 0.01] });
|
|
|
|
inputs[5] = nodeValue_Surface("Texture sample", self);
|
|
|
|
inputs[6] = nodeValue_Enum_Button("Shift axis", self, 0, ["x", "y"]);
|
|
|
|
inputs[7] = nodeValue_Enum_Button("Color mode", self, 0, [ "Greyscale", "RGB", "HSV" ]);
|
|
|
|
inputs[8] = nodeValue_Slider_Range("Color R range", self, [ 0, 1 ]);
|
|
|
|
inputs[9] = nodeValue_Slider_Range("Color G range", self, [ 0, 1 ]);
|
|
|
|
inputs[10] = nodeValue_Slider_Range("Color B range", self, [ 0, 1 ]);
|
|
|
|
input_display_list = [
|
|
["Output", false], 0,
|
|
["Noise", false], 3, 1, 2, 6, 4,
|
|
["Render", false], 5, 7, 8, 9, 10,
|
|
];
|
|
|
|
outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
|
|
|
|
attribute_surface_depth();
|
|
|
|
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
|
|
var _hov = false;
|
|
var hv = inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
|
|
|
|
return _hov;
|
|
}
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) {
|
|
var _dim = _data[0];
|
|
var _pos = _data[1];
|
|
var _sca = _data[2];
|
|
var _sed = _data[3];
|
|
var _shf = _data[4];
|
|
var _sam = _data[5];
|
|
var _shfAx = _data[6];
|
|
|
|
var _col = _data[ 7];
|
|
var _clr = _data[ 8];
|
|
var _clg = _data[ 9];
|
|
var _clb = _data[10];
|
|
|
|
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
|
|
|
|
surface_set_shader(_outSurf, sh_grid_noise);
|
|
shader_set_f("dimension", _dim);
|
|
shader_set_2("position", _pos);
|
|
shader_set_2("scale", _sca);
|
|
shader_set_i("useSampler", is_surface(_sam));
|
|
shader_set_f("shift", _shf);
|
|
shader_set_i("shiftAxis", _shfAx);
|
|
shader_set_f("seed", _sed);
|
|
|
|
shader_set_i("colored", _col);
|
|
shader_set_2("colorRanR", _clr);
|
|
shader_set_2("colorRanG", _clg);
|
|
shader_set_2("colorRanB", _clb);
|
|
|
|
if(is_surface(_sam))
|
|
draw_surface_stretched_safe(_sam, 0, 0, _dim[0], _dim[1]);
|
|
else
|
|
draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
|
|
surface_reset_shader();
|
|
|
|
return _outSurf;
|
|
}
|
|
} |