Pixel-Composer/build/Windows/0/cache/sh_d3d_wireframe.shader

20 lines
529 B
GLSL

attribute vec3 in_Position; // (x,y,z)
attribute vec4 in_Colour; // (r,g,b,a)
varying vec4 v_vColour;
void main() {
vec4 object_space_pos = vec4( in_Position.x, in_Position.y, in_Position.z, 1.0);
gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * object_space_pos;
v_vColour = in_Colour;
}
//######################_==_YOYO_SHADER_MARKER_==_######################@~
varying vec4 v_vColour;
uniform vec4 blend;
void main() {
gl_FragColor = v_vColour * blend;
}