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https://github.com/Ttanasart-pt/Pixel-Composer.git
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26 lines
832 B
GLSL
26 lines
832 B
GLSL
//
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// Simple passthrough vertex shader
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//
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attribute vec3 in_Position; // (x,y,z)
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//attribute vec3 in_Normal; // (x,y,z) unused in this shader.
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attribute vec4 in_Colour; // (r,g,b,a)
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varying vec4 v_vColour;
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void main() {
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vec4 object_space_pos = vec4( in_Position.x, in_Position.y, in_Position.z, 1.0);
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gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * object_space_pos;
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v_vColour = in_Colour;
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}
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//######################_==_YOYO_SHADER_MARKER_==_######################@~
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varying vec4 v_vColour;
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float random (in vec2 st) { return fract(sin(dot(st.xy + vec2(21.456, 46.856), vec2(12.989, 78.233))) * 43758.545); }
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void main() {
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float grey = (v_vColour.r + v_vColour.g + v_vColour.b) / 3. * v_vColour.a;
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gl_FragColor = vec4(vec3(1.), grey);
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}
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