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https://github.com/Ttanasart-pt/Pixel-Composer.git
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27 lines
643 B
GLSL
27 lines
643 B
GLSL
//
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// Simple passthrough vertex shader
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//
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attribute vec3 in_Position;
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attribute vec3 in_Normal;
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attribute vec2 in_TextureCoord;
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varying float zDist;
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void main() {
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vec4 object_space_pos = vec4( in_Position.x, in_Position.y, in_Position.z, 1.0);
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gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * object_space_pos;
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zDist = length((gm_Matrices[MATRIX_WORLD] * object_space_pos).xyz);
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}
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//######################_==_YOYO_SHADER_MARKER_==_######################@~
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//
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// Simple passthrough fragment shader
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//
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varying float zDist;
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void main() {
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float dist = 1. - (zDist - 1.) / 100.;
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gl_FragColor = vec4(vec3(dist), 1.);
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}
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