Pixel-Composer/build/Windows/1/output/Shaders/3dInstance/CommonPS.hlsl

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HLSL

#ifndef __COMMONPS_HLSL__
#define __COMMONPS_HLSL__
Texture2D gm_BaseTextureObject : register(t0);
SamplerState gm_BaseTexture : register(s0);
#endif // __COMMONPS_HLSL__