mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-10 20:45:35 +01:00
177 lines
4.7 KiB
Plaintext
177 lines
4.7 KiB
Plaintext
function Node_create_Image_Animated(_x, _y) {
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var path = "";
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if(!LOADING && !APPENDING) {
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path = get_open_filenames(".png", "");
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if(path == "") return noone;
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}
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var node = new Node_Image_Animated(_x, _y);
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var paths = paths_to_array(path);
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node.inputs[| 0].setValue(paths);
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node.update();
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ds_list_add(PANEL_GRAPH.nodes_list, node);
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return node;
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}
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function Node_create_Image_Animated_path(_x, _y, _path) {
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var node = new Node_Image_Animated(_x, _y);
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node.inputs[| 0].setValue(_path);
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node.update();
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ds_list_add(PANEL_GRAPH.nodes_list, node);
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return node;
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}
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enum ANIMATION_END {
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loop,
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ping,
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hold,
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hide
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}
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function Node_Image_Animated(_x, _y) : Node(_x, _y) constructor {
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name = "";
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spr = [];
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color = c_ui_lime_light;
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update_on_frame = true;
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always_output = true;
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inputs[| 0] = nodeValue(0, "Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.path, "")
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.setDisplay(VALUE_DISPLAY.path_array, ["*.png", ""]);
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inputs[| 1] = nodeValue(1, "Padding", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [0, 0, 0, 0])
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.setDisplay(VALUE_DISPLAY.padding);
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inputs[| 2] = nodeValue(2, "Stretch frame", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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inputs[| 3] = nodeValue(3, "Frame duration", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1);
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inputs[| 4] = nodeValue(4, "Animation end", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, ["Loop", "Ping pong", "Hold last frame", "Hide"]);
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inputs[| 5] = nodeValue(5, "Set animation length to match", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.button, [ function() {
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if(array_length(spr) == 0) return;
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ANIMATOR.frames_total = array_length(spr);
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}, "Match length"] );
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1));
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input_display_list = [
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["Image", false], 0, 1,
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["Animation", false], 5, 2, 3, 4,
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];
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path_loaded = [];
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on_dragdrop_file = function(path) {
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if(directory_exists(path)) {
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with(dialogCall(o_dialog_drag_folder, WIN_W / 2, WIN_H / 2)) {
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dir_paths = path;
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target = other;
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}
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return true;
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}
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var paths = paths_to_array(path);
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if(updatePaths(paths)) {
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update();
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return true;
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}
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return false;
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}
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function updatePaths(paths) {
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if(!is_array(paths) && ds_exists(paths, ds_type_list))
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paths = ds_list_to_array(paths);
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for(var i = 0; i < array_length(spr); i++) {
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if(spr[i] && sprite_exists(spr[i]))
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sprite_delete(spr[i]);
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}
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spr = [];
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path_loaded = array_create(array_length(paths));
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inputs[| 0].setValue(paths);
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for( var i = 0; i < array_length(paths); i++ ) {
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path_loaded[i] = paths[i];
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var path = try_get_path(paths[i]);
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if(path == -1) continue;
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name = string_replace(filename_name(path), filename_ext(path), "");
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array_push(spr, sprite_add(path, 1, false, false, 0, 0));
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}
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return true;
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}
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function update() {
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var path = inputs[| 0].getValue();
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if(path == "") return;
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if(is_array(path) && !array_equals(path, path_loaded))
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updatePaths(path);
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if(array_length(spr) == 0) return;
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var pad = inputs[| 1].getValue();
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var str = inputs[| 2].getValue();
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if(str) {
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inputs[| 3].show_in_inspector = false;
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inputs[| 4].show_in_inspector = false;
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} else {
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inputs[| 3].show_in_inspector = true;
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inputs[| 4].show_in_inspector = true;
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}
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var spd = str? (ANIMATOR.frames_total + 1) / array_length(spr) : inputs[| 3].getValue();
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var _end = inputs[| 4].getValue();
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if(spd == 0) spd = 1;
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var ww = sprite_get_width(spr[0]);
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var hh = sprite_get_height(spr[0]);
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ww += pad[0] + pad[2];
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hh += pad[1] + pad[3];
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var surfs = outputs[| 0].getValue();
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if(!is_surface(surfs)) {
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surfs = surface_create(ww, hh);
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outputs[| 0].setValue(surfs);
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} else
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surface_size_to(surfs, ww, hh);
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var frame = floor(ANIMATOR.current_frame / spd);
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switch(_end) {
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case ANIMATION_END.loop :
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frame = safe_mod(frame, array_length(spr));
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break;
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case ANIMATION_END.ping :
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frame = safe_mod(frame, array_length(spr) * 2 - 2);
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if(frame >= array_length(spr))
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frame = array_length(spr) * 2 - 2 - frame;
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break;
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case ANIMATION_END.hold :
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frame = min(frame, array_length(spr) - 1);
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break;
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}
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var curr_w = sprite_get_width(spr[frame]);
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var curr_h = sprite_get_height(spr[frame]);
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var curr_x = pad[2] + (ww - curr_w) / 2;
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var curr_y = pad[1] + (hh - curr_h) / 2;
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surface_set_target(surfs);
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draw_clear_alpha(0, 0);
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BLEND_ADD
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if(_end == ANIMATION_END.hide) {
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if(frame < array_length(spr))
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draw_sprite(spr[frame], 0, curr_x, curr_y);
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} else
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draw_sprite(spr[frame], 0, curr_x, curr_y);
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BLEND_NORMAL
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surface_reset_target();
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}
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doUpdate();
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} |