Pixel-Composer/scripts/__atlas/__atlas.gml
2023-03-19 15:17:39 +07:00

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function spriteAtlasData(x = 0, y = 0, w = 1, h = 1, surface = noone, index = 0) constructor {
self.surface = surface;
self.index = index;
self.x = x;
self.y = y;
self.w = w;
self.h = h;
static clone = function() { return new spriteAtlasData(x, y, w, h, surface, index); }
}