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https://github.com/Ttanasart-pt/Pixel-Composer.git
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14 lines
262 B
GLSL
14 lines
262 B
GLSL
varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform vec3 cMin, cMax;
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void main() {
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vec4 c = texture2D( gm_BaseTexture, v_vTexcoord );
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vec3 cRan = cMax - cMin;
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vec3 col = (c.rgb - cMin) / cRan;
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gl_FragColor = vec4(col, c.a);
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}
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