mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-15 15:03:51 +01:00
66 lines
2.0 KiB
Plaintext
66 lines
2.0 KiB
Plaintext
function Node_Mirror(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Mirror";
|
|
batch_output = false;
|
|
|
|
newInput(0, nodeValue_Surface("Surface in", self));
|
|
|
|
newInput(1, nodeValue_Vec2("Position", self, [ 0.5, 0.5 ]))
|
|
.setUnitRef(function(index) { return getDimension(index); }, VALUE_UNIT.reference);
|
|
|
|
newInput(2, nodeValue_Rotation("Angle", self, 0));
|
|
|
|
newInput(3, nodeValue_Bool("Active", self, true));
|
|
active_index = 3;
|
|
|
|
newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
|
|
|
|
newOutput(1, nodeValue_Output("Mirror mask", self, VALUE_TYPE.surface, noone));
|
|
|
|
input_display_list = [ 3,
|
|
["Surfaces", false], 0,
|
|
["Mirror", false], 1, 2,
|
|
]
|
|
|
|
attribute_surface_depth();
|
|
|
|
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
|
|
PROCESSOR_OVERLAY_CHECK
|
|
|
|
var _pos = current_data[1];
|
|
var _ang = current_data[2];
|
|
var _posx = _pos[0] * _s + _x;
|
|
var _posy = _pos[1] * _s + _y;
|
|
|
|
var dx0 = _posx + lengthdir_x(1000, _ang);
|
|
var dx1 = _posx + lengthdir_x(1000, _ang + 180);
|
|
var dy0 = _posy + lengthdir_y(1000, _ang);
|
|
var dy1 = _posy + lengthdir_y(1000, _ang + 180);
|
|
|
|
draw_set_color(COLORS._main_accent);
|
|
draw_line(dx0, dy0, dx1, dy1);
|
|
|
|
var _hov = false;
|
|
var hv = inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv;
|
|
var hv = inputs[2].drawOverlay(hover, active, _posx, _posy, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv;
|
|
|
|
return _hov;
|
|
} #endregion
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
|
|
var _suf = _data[0];
|
|
var _pos = _data[1];
|
|
var _ang = _data[2];
|
|
|
|
var _dim = surface_get_dimension(_suf);
|
|
|
|
surface_set_shader(_outSurf, _output_index? sh_mirror_mask : sh_mirror);
|
|
shader_set_f("dimension", _dim);
|
|
shader_set_2("position", _pos);
|
|
shader_set_f("angle", degtorad(_ang));
|
|
|
|
draw_surface_safe(_suf);
|
|
surface_reset_shader();
|
|
|
|
return _outSurf;
|
|
} #endregion
|
|
} |