Pixel-Composer/scripts/node_boolean/node_boolean.gml
2023-02-28 15:43:01 +07:00

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function Node_Boolean(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Boolean";
color = COLORS.node_blend_number;
previewable = false;
w = 96;
min_h = 32 + 24 * 1;
inputs[| 0] = nodeValue("Value", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false)
.setVisible(true, true);
outputs[| 0] = nodeValue("Boolean", self, JUNCTION_CONNECT.output, VALUE_TYPE.boolean, false);
function process_data(_output, _data, _output_index, _array_index = 0) {
return _data[0];
}
static onDrawNode = function(xx, yy, _mx, _my, _s) {
draw_set_text(f_h5, fa_center, fa_center, COLORS._main_text);
var str = inputs[| 0].getValue()? get_text("true", "True") : get_text("false", "False");
var bbox = drawGetBbox(xx, yy, _s);
var ss = string_scale(str, bbox.w, bbox.h);
draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0);
}
}