mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-11 04:54:06 +01:00
50 lines
1.9 KiB
Plaintext
50 lines
1.9 KiB
Plaintext
function Node_Perlin_Smear(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Smear noise";
|
|
|
|
shader = sh_perlin_smear;
|
|
uniform_dim = shader_get_uniform(shader, "u_resolution");
|
|
uniform_pos = shader_get_uniform(shader, "position");
|
|
uniform_sca = shader_get_uniform(shader, "scale");
|
|
uniform_ite = shader_get_uniform(shader, "iteration");
|
|
uniform_bri = shader_get_uniform(shader, "bright");
|
|
|
|
inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2 )
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| 1] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
|
|
.setDisplay(VALUE_DISPLAY.vector)
|
|
.setUnitRef(function(index) { return getDimension(index); });
|
|
|
|
inputs[| 2] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 4, 6])
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| 3] = nodeValue("Iteration", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 3);
|
|
|
|
inputs[| 4] = nodeValue("Brightness", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
|
|
.setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01]);
|
|
|
|
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
static process_data = function(_outSurf, _data, _output_index, _array_index) {
|
|
var _dim = _data[0];
|
|
var _pos = _data[1];
|
|
var _sca = _data[2];
|
|
var _ite = _data[3];
|
|
var _bri = _data[4];
|
|
|
|
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1]);
|
|
|
|
surface_set_target(_outSurf);
|
|
shader_set(shader);
|
|
shader_set_uniform_f_array_safe(uniform_dim, _dim);
|
|
shader_set_uniform_f_array_safe(uniform_pos, _pos);
|
|
shader_set_uniform_f_array_safe(uniform_sca, _sca);
|
|
shader_set_uniform_f(uniform_bri, _bri);
|
|
shader_set_uniform_i(uniform_ite, _ite);
|
|
draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
|
|
shader_reset();
|
|
surface_reset_target();
|
|
|
|
return _outSurf;
|
|
}
|
|
} |