Pixel-Composer/scripts/node_texture_remap/node_texture_remap.gml
2023-02-28 15:43:01 +07:00

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function Node_Texture_Remap(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Texture Remap";
shader = sh_texture_remap;
uniform_map = shader_get_sampler_index(shader, "map");
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue("RG Map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0, "Displacement map where red retermine the X position, and green determine the Y position.");
inputs[| 2] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 2;
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [ 2,
["Surface", false], 0, 1,
]
static process_data = function(_outSurf, _data, _output_index, _array_index) {
if(!is_surface(_data[1])) return _outSurf;
surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
BLEND_OVERRIDE;
shader_set(shader);
texture_set_stage(uniform_map, surface_get_texture(_data[1]));
draw_surface_safe(_data[0], 0, 0);
shader_reset();
BLEND_NORMAL;
surface_reset_target();
return _outSurf;
}
}