mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 06:23:55 +01:00
286 lines
8.9 KiB
Plaintext
286 lines
8.9 KiB
Plaintext
function Node_create_3D_Obj(_x, _y, _group = noone) {
|
|
var path = "";
|
|
if(!LOADING && !APPENDING && !CLONING) {
|
|
path = get_open_filename(".obj", "");
|
|
key_release();
|
|
if(path == "") return noone;
|
|
}
|
|
|
|
var node = new Node_3D_Obj(_x, _y, _group);
|
|
node.setPath(path);
|
|
return node;
|
|
}
|
|
|
|
function Node_create_3D_Obj_path(_x, _y, path) {
|
|
if(!file_exists(path)) return noone;
|
|
|
|
var node = new Node_3D_Obj(_x, _y, PANEL_GRAPH.getCurrentContext());
|
|
node.setPath(path);
|
|
return node;
|
|
}
|
|
|
|
function Node_3D_Obj(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
|
|
name = "3D Object";
|
|
|
|
inputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.path, "")
|
|
.setDisplay(VALUE_DISPLAY.path_load, [ "*.obj", "" ])
|
|
.rejectArray();
|
|
|
|
inputs[| 1] = nodeValue("Generate", self, JUNCTION_CONNECT.input, VALUE_TYPE.trigger, 0)
|
|
.setDisplay(VALUE_DISPLAY.button, [ function() {
|
|
updateObj();
|
|
doUpdate();
|
|
}, "Generate"] );
|
|
|
|
inputs[| 2] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2)
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| 3] = nodeValue("Render position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.5, 0.5 ])
|
|
.setDisplay(VALUE_DISPLAY.vector)
|
|
.setUnitRef( function() { return inputs[| 2].getValue(); }, VALUE_UNIT.reference);
|
|
|
|
inputs[| 4] = nodeValue("Render rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| 5] = nodeValue("Render scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ])
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| 6] = nodeValue("Light direction", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
|
|
.setDisplay(VALUE_DISPLAY.rotation)
|
|
.rejectArray();
|
|
|
|
inputs[| 7] = nodeValue("Light height", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
|
|
.setDisplay(VALUE_DISPLAY.slider, [-1, 1, 0.01])
|
|
.rejectArray();
|
|
|
|
inputs[| 8] = nodeValue("Light intensity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
|
|
.setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01])
|
|
.rejectArray();
|
|
|
|
inputs[| 9] = nodeValue("Light color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white)
|
|
.rejectArray();
|
|
|
|
inputs[| 10] = nodeValue("Ambient color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_grey)
|
|
.rejectArray();
|
|
|
|
inputs[| 11] = nodeValue("Object scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1, 1 ])
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| 12] = nodeValue("Flip UV", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true, "Flip UV axis, can be use to fix some texture mapping error.")
|
|
.rejectArray();
|
|
|
|
inputs[| 13] = nodeValue("Object rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 180 ])
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| 14] = nodeValue("Object position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| 15] = nodeValue("Projection", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
|
|
.setDisplay(VALUE_DISPLAY.enum_button, [ "Orthographic", "Perspective" ])
|
|
.rejectArray();
|
|
|
|
inputs[| 16] = nodeValue("Field of view", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 60)
|
|
.setDisplay(VALUE_DISPLAY.slider, [ 0, 90, 1 ])
|
|
.rejectArray();
|
|
|
|
inputs[| 17] = nodeValue("Scale view with dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true)
|
|
|
|
input_display_list = [
|
|
["Output", false], 2, 17,
|
|
["Geometry", false], 0, 1,
|
|
["Object transform", false], 14, 13, 11,
|
|
["Camera", false], 15, 16, 3, 5,
|
|
["Light", false], 6, 7, 8, 9, 10,
|
|
["Textures", true], 12,
|
|
];
|
|
input_length = ds_list_size(inputs);
|
|
input_display_len = array_length(input_display_list);
|
|
|
|
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
outputs[| 1] = nodeValue("3D scene", self, JUNCTION_CONNECT.output, VALUE_TYPE.d3object, function() { return submit_vertex(); });
|
|
|
|
outputs[| 2] = nodeValue("Normal pass", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
output_display_list = [
|
|
0, 2, 1
|
|
]
|
|
|
|
_3d_node_init(2, /*Transform*/ 3, 5, 14, 13, 11);
|
|
|
|
tex_surface = surface_create(1, 1);
|
|
|
|
function reset_tex() {
|
|
tex_surface = surface_verify(tex_surface, 1, 1);
|
|
surface_set_target(tex_surface);
|
|
draw_clear(c_black);
|
|
surface_reset_target();
|
|
}
|
|
reset_tex();
|
|
|
|
static onValueUpdate = function(index = 0) {
|
|
if(index == 12) updateObj(false);
|
|
}
|
|
|
|
function setPath(path) {
|
|
inputs[| 0].setValue(path);
|
|
updateObj();
|
|
}
|
|
|
|
function createMaterial(m_index) {
|
|
var index = ds_list_size(inputs);
|
|
inputs[| index] = nodeValue(materialNames[m_index] + " texture", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, tex_surface);
|
|
inputs[| index].setVisible(true);
|
|
|
|
input_display_list[input_display_len + m_index] = index;
|
|
|
|
if(m_index >= array_length(materials)) return;
|
|
|
|
var matY = y - (array_length(materials) - 1) / 2 * (128 + 32);
|
|
var mat = materials[m_index];
|
|
|
|
if(file_exists(mat.diff_path)) {
|
|
var sol = Node_create_Image_path(x - (w + 64), matY + m_index * (128 + 32), mat.diff_path);
|
|
sol.name = mat.name + " texture";
|
|
|
|
inputs[| index].setFrom(sol.outputs[| 0]);
|
|
} else {
|
|
var sol = nodeBuild("Node_Solid", x - (w + 64), matY + m_index * (128 + 32));
|
|
sol.name = mat.name + " texture";
|
|
sol.inputs[| 1].setValue(mat.diff);
|
|
|
|
inputs[| index].setFrom(sol.outputs[| 0]);
|
|
}
|
|
}
|
|
|
|
materialNames = [];
|
|
materialIndex = [];
|
|
materials = [];
|
|
|
|
static updateObj = function(updateMat = true) {
|
|
var _path = inputs[| 0].getValue();
|
|
if(!file_exists(_path)) return;
|
|
|
|
var _flip = inputs[| 12].getValue();
|
|
var _dir = filename_dir(_path);
|
|
var _pathMtl = string_copy(_path, 1, string_length(_path) - 4) + ".mtl";
|
|
|
|
var _v = readObj(_path, _flip);
|
|
|
|
if(_v != noone) {
|
|
VB = _v.vertex_groups;
|
|
materialNames = _v.materials;
|
|
materialIndex = _v.material_index;
|
|
use_normal = _v.use_normal;
|
|
if(_v.mtl_path != "")
|
|
_pathMtl = _dir + "/" + _v.mtl_path;
|
|
}
|
|
|
|
if(updateMat) {
|
|
if(array_length(materialNames))
|
|
materials = readMtl(_pathMtl);
|
|
else {
|
|
materialNames = ["Material"];
|
|
materialIndex = [0];
|
|
materials = [ new MTLmaterial("Material") ];
|
|
}
|
|
|
|
do_reset_material = true;
|
|
}
|
|
update();
|
|
}
|
|
do_reset_material = false;
|
|
|
|
static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
|
|
_3d_gizmo(active, _x, _y, _s, _mx, _my, _snx, _sny);
|
|
}
|
|
|
|
static submit_vertex = function() {
|
|
var _lpos = inputs[| 14].getValue();
|
|
var _lrot = inputs[| 13].getValue();
|
|
var _lsca = inputs[| 11].getValue();
|
|
|
|
_3d_local_transform(_lpos, _lrot, _lsca);
|
|
|
|
for(var i = 0; i < array_length(VB); i++) {
|
|
if(i >= array_length(materialIndex)) continue;
|
|
|
|
var mIndex = materialIndex[i];
|
|
var tex = inputs[| input_length + mIndex].getValue();
|
|
|
|
if(!is_surface(tex)) continue;
|
|
vertex_submit(VB[i], pr_trianglelist, surface_get_texture(tex));
|
|
}
|
|
|
|
_3d_clear_local_transform();
|
|
}
|
|
|
|
static update = function(frame = ANIMATOR.current_frame) {
|
|
if(!surface_exists(tex_surface)) reset_tex();
|
|
|
|
if(do_reset_material) {
|
|
array_resize(input_display_list, input_display_len);
|
|
|
|
while(ds_list_size(inputs) > input_length)
|
|
ds_list_delete(inputs, input_length);
|
|
|
|
for(var i = 0; i < array_length(materialNames); i++)
|
|
createMaterial(i);
|
|
do_reset_material = false;
|
|
}
|
|
|
|
var _dim = inputs[| 2].getValue();
|
|
var _pos = inputs[| 3].getValue();
|
|
//var _rot = inputs[| 4].getValue();
|
|
var _sca = inputs[| 5].getValue();
|
|
|
|
var _ldir = inputs[| 6].getValue();
|
|
var _lhgt = inputs[| 7].getValue();
|
|
var _lint = inputs[| 8].getValue();
|
|
var _lclr = inputs[| 9].getValue();
|
|
var _aclr = inputs[| 10].getValue();
|
|
|
|
var _lpos = inputs[| 14].getValue();
|
|
var _lrot = inputs[| 13].getValue();
|
|
var _lsca = inputs[| 11].getValue();
|
|
|
|
var _proj = inputs[| 15].getValue();
|
|
var _fov = inputs[| 16].getValue();
|
|
var _dimS = inputs[| 17].getValue();
|
|
|
|
inputs[| 16].setVisible(_proj == 1);
|
|
|
|
for( var i = 0; i < array_length(output_display_list) - 1; i++ ) {
|
|
var ind = output_display_list[i];
|
|
var _outSurf = outputs[| ind].getValue();
|
|
|
|
var pass = "diff";
|
|
switch(ind) {
|
|
case 0 : pass = "diff" break;
|
|
case 2 : pass = "norm" break;
|
|
}
|
|
|
|
var _transform = new __3d_transform(_pos,, _sca, _lpos, _lrot, _lsca, true, _dimS );
|
|
var _light = new __3d_light(_ldir, _lhgt, _lint, _lclr, _aclr);
|
|
var _cam = new __3d_camera(_proj, _fov);
|
|
|
|
_outSurf = _3d_pre_setup(_outSurf, _dim, _transform, _light, _cam, pass);
|
|
for(var j = 0; j < array_length(VB); j++) {
|
|
if(j >= array_length(materialIndex)) continue;
|
|
|
|
var mIndex = materialIndex[j];
|
|
var tex = inputs[| input_length + mIndex].getValue();
|
|
|
|
if(!is_surface(tex)) continue;
|
|
vertex_submit(VB[j], pr_trianglelist, surface_get_texture(tex));
|
|
}
|
|
_3d_post_setup();
|
|
|
|
outputs[| ind].setValue(_outSurf);
|
|
}
|
|
}
|
|
|
|
static onCleanUp = function() {
|
|
surface_free(tex_surface);
|
|
}
|
|
} |