mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 06:23:55 +01:00
205 lines
4.8 KiB
Plaintext
205 lines
4.8 KiB
Plaintext
function polygon_simplify(points, tolerance = 4) {
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var remSt = ds_stack_create();
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var len = array_length(points);
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for( var i = 0; i < len; i++ ) {
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var _px0 = points[i].x;
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var _py0 = points[i].y;
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var _px1 = points[safe_mod(i + 1, len)].x;
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var _py1 = points[safe_mod(i + 1, len)].y;
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var _px2 = points[safe_mod(i + 2, len)].x;
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var _py2 = points[safe_mod(i + 2, len)].y;
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var dir0 = point_direction(_px0, _py0, _px1, _py1);
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var dir1 = point_direction(_px1, _py1, _px2, _py2);
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if(abs(dir0 - dir1) <= tolerance)
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ds_stack_push(remSt, safe_mod(i + 1, len));
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}
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while(!ds_stack_empty(remSt)) {
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var ind = ds_stack_pop(remSt);
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array_delete(points, ind, 1);
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}
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ds_stack_destroy(remSt);
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return points;
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}
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function polygon_points_classify(points) {
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var len = array_length(points);
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var maxx = -99999;
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var maxindex = 0;
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for( var i = 0; i < len; i++ ) {
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var _x = points[i].x;
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if(_x > maxx) {
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maxx = _x;
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maxindex = i;
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}
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}
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var side, _side = 0;
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var convexs = [];
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var reflects = [];
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var startindex = safe_mod(maxindex - 1 + len, len);
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for( var i = 0; i < len; i++ ) {
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var index = safe_mod(startindex + i, len);
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var _px0 = points[index].x;
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var _py0 = points[index].y;
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var _px1 = points[safe_mod(index + 1, len)].x;
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var _py1 = points[safe_mod(index + 1, len)].y;
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var _px2 = points[safe_mod(index + 2, len)].x;
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var _py2 = points[safe_mod(index + 2, len)].y;
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var side = cross_product(_px0, _py0, _px1, _py1, _px2, _py2);
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if(_side != 0 && sign(_side) != sign(side))
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array_push(reflects, safe_mod(index + 1, len));
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else {
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array_push(convexs, safe_mod(index + 1, len));
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_side = sign(side);
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}
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}
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return [ convexs, reflects, _side ];
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}
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function polygon_triangulate_convex(points) {
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var triangles = [];
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var len = array_length(points);
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var c0 = points[0];
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for( var i = 0; i < len - 2; i++ ) {
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var c1 = points[safe_mod(i + 1, len)];
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var c2 = points[safe_mod(i + 2, len)];
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array_push(triangles, [c0, c1, c2]);
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}
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return triangles;
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}
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function polygon_triangulate(points, tolerance = 4) {
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points = polygon_simplify(points, tolerance);
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var classes = polygon_points_classify(points);
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var convexes = classes[0];
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var reflected = classes[1];
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var checkSide = classes[2];
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var pointInd = [];
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if(array_length(reflected) == 0)
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return polygon_triangulate_convex(points);
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for( var i = 0; i < array_length(points); i++ )
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pointInd[i] = i;
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var triangles = [];
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var repeated = 0;
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while(array_length(pointInd) > 3) {
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if(array_length(convexes) == 0) return triangles;
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var len = array_length(pointInd);
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var c0 = convexes[0];
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var c0i = array_find(pointInd, c0);
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var c1 = pointInd[safe_mod(c0i - 1 + len, len)];
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var c2 = pointInd[safe_mod(c0i + 1, len)];
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var p0 = points[c0];
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var p1 = points[c1];
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var p2 = points[c2];
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//check if point is ear
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var isEar = true;
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for( var i = 0; i < len; i++ ) {
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var ind = pointInd[i];
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if(ind == c0) continue;
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if(ind == c1) continue;
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if(ind == c2) continue;
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var p = points[ind];
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if(point_in_triangle(p.x, p.y, p0.x, p0.y, p1.x, p1.y, p2.x, p2.y)) {
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isEar = false;
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break;
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}
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}
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if(isEar) {
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array_remove(convexes, c0);
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array_remove(pointInd, c0);
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array_push(triangles, [p0, p1, p2]);
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len--;
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if(array_exists(reflected, c1)) {
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var c1i = array_find(pointInd, c1);
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var c1b = safe_mod(c1i - 1 + len, len);
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var c1a = safe_mod(c1i + 1, len);
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var p1b = points[pointInd[c1b]];
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var p1a = points[pointInd[c1a]];
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var side = cross_product(p1b.x, p1b.y, p1.x, p1.y, p1a.x, p1a.y);
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if(sign(side) == checkSide) {
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array_remove(reflected, c1);
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array_push(convexes, c1);
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}
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}
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if(array_exists(reflected, c2)) {
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var c2i = array_find(pointInd, c2);
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var c2b = safe_mod(c2i - 1 + len, len);
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var c2a = safe_mod(c2i + 1, len);
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var p2b = points[pointInd[c2b]];
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var p2a = points[pointInd[c2a]];
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var side = cross_product(p2b.x, p2b.y, p2.x, p2.y, p2a.x, p2a.y);
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if(sign(side) == checkSide) {
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array_remove(reflected, c2);
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array_push(convexes, c2);
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}
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}
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repeated = 0;
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} else {
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array_remove(convexes, c0);
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array_push(convexes, c0);
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if(repeated++ > len) {
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print("mesh error")
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break;
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}
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}
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}
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if(array_length(pointInd) == 3)
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array_push(triangles, [points[pointInd[0]], points[pointInd[1]], points[pointInd[2]]]);
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return triangles;
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}
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function polygon_triangulate_convex_fan(points) {
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var triangles = [];
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var amo = array_length(points);
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var cx = 0;
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var cy = 0;
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for( var i = 0; i < amo; i++ ) {
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cx += points[i].x;
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cy += points[i].y;
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}
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cx /= amo;
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cy /= amo;
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var pc = new Point(cx, cy);
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for( var i = 0; i < amo; i++ ) {
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array_push(triangles, [ points[i], points[(i + 1) % amo], pc ]);
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}
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return triangles;
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} |