Pixel-Composer/scripts/node_array_get/node_array_get.gml
2023-07-25 20:12:40 +02:00

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function Node_Array_Get(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Array Get";
previewable = false;
w = 96;
h = 32 + 24;
min_h = h;
inputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0)
.setVisible(true, true);
inputs[| 1] = nodeValue("Index", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setVisible(true, true);
inputs[| 2] = nodeValue("Overflow", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_scroll, ["Clamp", "Loop", "Ping Pong"])
.rejectArray();
outputs[| 0] = nodeValue("Value", self, JUNCTION_CONNECT.output, VALUE_TYPE.any, 0);
static step = function() {
inputs[| 0].type = VALUE_TYPE.any;
outputs[| 0].type = VALUE_TYPE.any;
if(inputs[| 0].value_from != noone) {
inputs[| 0].type = inputs[| 0].value_from.type;
outputs[| 0].type = inputs[| 0].type;
}
}
static getArray = function(_arr, index, _ovf) {
if(!is_array(_arr)) return;
if(is_array(index)) return;
var _len = array_length(_arr);
switch(_ovf) {
case 0 :
if(index < 0) index = _len + index;
index = clamp(index, 0, _len - 1);
break;
case 1 :
index = safe_mod(index, _len);
if(index < 0) index = _len + index;
break;
case 2 :
var _pplen = (_len - 1) * 2;
index = safe_mod(abs(index), _pplen);
if(index >= _len)
index = _pplen - index;
break;
}
return array_safe_get(_arr, index);
}
static update = function(frame = PROJECT.animator.current_frame) {
var _arr = inputs[| 0].getValue();
if(!is_array(_arr)) return;
var index = inputs[| 1].getValue();
var _ovf = inputs[| 2].getValue();
var res = is_array(index)? array_create(array_length(index)) : 0;
if(is_array(index)) {
for( var i = 0, n = array_length(index); i < n; i++ )
res[i] = getArray(_arr, index[i], _ovf);
} else
res = getArray(_arr, index, _ovf);
outputs[| 0].setValue(res);
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
draw_set_text(f_h3, fa_center, fa_center, COLORS._main_text);
var idx = inputs[| 1].getValue();
var str = string(idx);
var bbox = drawGetBbox(xx, yy, _s);
var ss = string_scale(str, bbox.w, bbox.h);
draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0);
}
}