Pixel-Composer/scripts/node_glow/node_glow.gml
2023-01-01 08:06:02 +07:00

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function Node_Glow(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
name = "Glow";
shader = sh_outline_only;
uniform_dim = shader_get_uniform(shader, "dimension");
uniform_size = shader_get_uniform(shader, "borderSize");
uniform_colr = shader_get_uniform(shader, "borderColor");
inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue(1, "Border", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.slider, [0, 4, 1]);
inputs[| 2] = nodeValue(2, "Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 3)
.setDisplay(VALUE_DISPLAY.slider, [1, 16, 1]);
inputs[| 3] = nodeValue(3, "Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
.setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01]);
inputs[| 4] = nodeValue(4, "Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white);
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
static process_data = function(_outSurf, _data, _output_index, _array_index) {
var _border = _data[1];
var _size = _data[2];
var _stre = _data[3];
var cl = _data[4];
var pass1 = surface_create_valid(surface_get_width(_outSurf), surface_get_height(_outSurf));
surface_set_target(pass1);
draw_clear_alpha(c_black, 1);
shader_set(shader);
shader_set_uniform_f_array(uniform_dim, [ surface_get_width(_outSurf), surface_get_height(_outSurf) ]);
shader_set_uniform_f(uniform_size, _size + _border);
shader_set_uniform_f_array(uniform_colr, [ 1., 1., 1., 1. ]);
if(is_surface(_data[0])) draw_surface_safe(_data[0], 0, 0);
shader_reset();
surface_reset_target();
pass1 = surface_apply_gaussian(pass1, _size, false, c_black, 0);
surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
BLEND_OVER
shader_set(sh_lum2alpha);
shader_set_uniform_f_array(shader_get_uniform(sh_lum2alpha, "color"), colToVec4(cl));
draw_surface_ext_safe(pass1, 0, 0, 1, 1, 0, c_white, _stre);
shader_reset();
BLEND_NORMAL
draw_surface_safe(_data[0], 0, 0);
surface_reset_target();
surface_free(pass1);
return _outSurf;
}
}