mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-15 06:53:59 +01:00
74 lines
2.2 KiB
Plaintext
74 lines
2.2 KiB
Plaintext
function Node_Array_Remove(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Array Remove";
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setDimension(96, 32 + 24);
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inputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0)
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.setVisible(true, true);
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inputs[| 1] = nodeValue("Type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_button, [ "Index", "Value" ])
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.rejectArray();
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inputs[| 2] = nodeValue("Index", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0);
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inputs[| 3] = nodeValue("Value", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0)
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.setVisible(true, true);
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inputs[| 4] = nodeValue("Spread array", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false )
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.rejectArray();
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outputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.output, VALUE_TYPE.any, 0);
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static step = function() {
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var type = getInputData(1);
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inputs[| 2].setVisible(type == 0, type == 0);
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inputs[| 3].setVisible(type == 1, type == 1);
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inputs[| 0].setType(VALUE_TYPE.any);
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inputs[| 3].setType(VALUE_TYPE.any);
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outputs[| 0].setType(VALUE_TYPE.any);
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if(inputs[| 0].value_from != noone) {
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var type = inputs[| 0].value_from.type;
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inputs[| 0].setType(type);
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inputs[| 3].setType(type);
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outputs[| 0].setType(type);
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}
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}
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static update = function(frame = CURRENT_FRAME) {
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var _arr = getInputData(0);
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if(!is_array(_arr)) return;
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var type = getInputData(1);
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var index = getInputData(2);
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var value = getInputData(3);
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var spred = getInputData(4);
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_arr = array_clone(_arr);
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if(type == 0) {
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if(!is_array(index)) index = [ index ];
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array_sort(index, false);
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for( var i = 0, n = array_length(index); i < n; i++ ) {
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if(index[i] < 0) index[i] = array_length(_arr) + index[i];
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array_delete(_arr, index[i], 1);
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}
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} else {
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if(!spred || !is_array(value)) value = [ value ];
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for( var i = 0, n = array_length(value); i < n; i++ )
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array_remove(_arr, value[i]);
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}
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outputs[| 0].setValue(_arr);
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}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
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draw_sprite_fit(s_node_array_remove, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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}
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} |