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https://github.com/Ttanasart-pt/Pixel-Composer.git
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121 lines
4.5 KiB
Plaintext
121 lines
4.5 KiB
Plaintext
#macro FLUID_DOMAIN_CHECK if(!instance_exists(_dom) && is_instanceof(group, Node_Smoke_Group)) _dom = group.domain; if(_dom == noone || !instance_exists(_dom)) return;
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function Node_Smoke_Group(_x, _y, _group = noone) : Node_Collection(_x, _y, _group) constructor {
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name = "SmokeSim";
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color = COLORS.node_blend_smoke;
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icon = THEME.smoke_sim;
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ungroupable = false;
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update_on_frame = true;
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manual_ungroupable = false;
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outputNode = noone;
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inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF)
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 1] = nodeValue("Collision", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 2] = nodeValue("Material dissipation type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1)
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.setDisplay(VALUE_DISPLAY.enum_button, [ "Multiply", "Subtract" ]);
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inputs[| 3] = nodeValue("Material dissipation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.02)
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 0.1, 0.01 ] });
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inputs[| 4] = nodeValue("Velocity dissipation type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1)
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.setDisplay(VALUE_DISPLAY.enum_button, [ "Multiply", "Subtract" ]);
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inputs[| 5] = nodeValue("Velocity dissipation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.00)
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 0.1, 0.01 ] });
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inputs[| 6] = nodeValue("Acceleration", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 7] = nodeValue("Material intertia", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, -0.2 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 8] = nodeValue("Initial pressure", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.75)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 9] = nodeValue("Material Maccormack weight", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 10] = nodeValue("Velocity Maccormack weight", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 11] = nodeValue("Wrap", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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input_display_list_def = [
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["Domain", false], 0, 11, 1,
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["Properties", false], 8, 6, 7,
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["Dissipation", false], 2, 3, 4, 5,
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["Huh?", true], 9, 10,
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["Inputs", false],
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];
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custom_input_index = ds_list_size(inputs);
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domain = fd_rectangle_create(PROJECT.attributes.surface_dimension[0], PROJECT.attributes.surface_dimension[1]);
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if(!LOADING && !APPENDING && !CLONING) {
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var _render = nodeBuild("Node_Smoke_Render_Output", 128, -32, self);
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}
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static update = function() {
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for( var i = 0, n = ds_list_size(nodes); i < n; i++ ) {
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var node = nodes[| i];
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if(node.cacheExist()) node.cachedPropagate();
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}
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var _dim = getInputData( 0);
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var coll = getInputData( 1);
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var mdisTyp = getInputData( 2);
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var mdis = getInputData( 3);
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var vdisTyp = getInputData( 4);
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var vdis = getInputData( 5);
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var acc = getInputData( 6);
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var matInr = getInputData( 7);
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var inPress = getInputData( 8);
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var mMac = getInputData( 9);
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var vMac = getInputData(10);
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var wrap = getInputData(11);
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if(IS_FIRST_FRAME || !is_surface(domain.sf_world)) {
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fd_rectangle_clear(domain);
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fd_rectangle_destroy(domain);
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domain = fd_rectangle_create(_dim[0], _dim[1]);
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fd_rectangle_set_visualization_shader(domain, FD_VISUALIZATION_SHADER.COLORIZE);
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fd_rectangle_set_material_type(domain, FD_MATERIAL_TYPE.A_16);
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fd_rectangle_set_velocity_time_step(domain, 1);
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fd_rectangle_set_material_time_step(domain, 1);
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fd_rectangle_set_pressure_iteration_type(domain, -2);
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fd_rectangle_set_initial_value_pressure(domain, inPress);
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}
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surface_set_target(domain.sf_world);
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draw_clear_alpha($00FFFF, 0);
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if(is_surface(coll)) draw_surface_stretched_safe(coll, 0, 0, _dim[0], _dim[1]);
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surface_reset_target();
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fd_rectangle_set_material_dissipation_type(domain, mdisTyp);
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fd_rectangle_set_material_dissipation_value(domain, mdis);
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fd_rectangle_set_velocity_dissipation_type(domain, vdisTyp);
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fd_rectangle_set_velocity_dissipation_value(domain, vdis);
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fd_rectangle_set_acceleration(domain, acc[0], acc[1], matInr[0], matInr[1]);
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fd_rectangle_set_velocity_maccormack_weight(domain, vMac);
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fd_rectangle_set_material_maccormack_weight(domain, mMac);
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fd_rectangle_set_repeat(domain, wrap);
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}
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static getAnimationCacheExist = function(frame) {
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if(outputNode == noone) return false;
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return outputNode.cacheExist(frame);
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}
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} |