mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
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43 lines
1.1 KiB
Plaintext
43 lines
1.1 KiB
Plaintext
function Node_Ambient_Occlusion(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Ambient Occlusion";
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newInput(0, nodeValue_Surface("Height Map", self));
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newInput(1, nodeValue_Float("Intensity", self, 4))
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 8, 0.1 ] });
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newInput(2, nodeValue_Bool("Active", self, true));
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active_index = 2;
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newInput(3, nodeValue_Float("Height", self, 8));
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newInput(4, nodeValue_Bool("Pixel Sweep", self, true));
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input_display_list = [ 2, 0,
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["Effect", false], 3, 1, 4,
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];
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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attribute_surface_depth();
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _map = _data[0];
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var _int = _data[1];
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var _hei = _data[3];
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var _pxs = _data[4];
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var _dim = surface_get_dimension(_map);
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surface_set_shader(_outSurf, sh_sao);
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shader_set_f("dimension", _dim);
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shader_set_f("intensity", _int);
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shader_set_f("height", _hei);
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shader_set_i("pixel", _pxs);
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draw_surface_safe(_map);
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surface_reset_shader();
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return _outSurf;
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}
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} |