mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-10 12:34:06 +01:00
134 lines
3.8 KiB
Plaintext
134 lines
3.8 KiB
Plaintext
function __mat4() constructor {
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raw = [ 0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0 ];
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static setRaw = function(raw) {
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INLINE
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self.raw = raw;
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return self;
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}
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static det = function() {
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// Compute and return the determinant of the matrix
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return raw[0]*raw[5]*raw[10]*raw[15] + raw[4]*raw[9]*raw[14]*raw[3] +
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raw[8]*raw[13]*raw[2]*raw[7] + raw[12]*raw[1]*raw[6]*raw[11] -
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raw[12]*raw[9]*raw[6]*raw[3] - raw[8]*raw[5]*raw[14]*raw[11] -
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raw[4]*raw[13]*raw[10]*raw[7] - raw[0]*raw[1]*raw[2]*raw[15];
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};
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static transpose = function() {
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var result = new __mat4();
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// Transpose the matrix
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for (var i = 0; i < 4; i++)
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for (var j = 0; j < 4; j++) {
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result.raw[i * 4 + j] = raw[j * 4 + i];
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}
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return result;
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}
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static invert = function() {
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var result = new __mat4();
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var temp = clone();
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// Create a copy of the matrix to work with
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for (var i = 0; i < 16; i++)
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result.raw[i] = i % 5 == 0 ? 1 : 0; // Identity matrix
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for (var i = 0; i < 4; i++) {
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var pivot = temp.raw[i * 4 + i];
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if (pivot == 0) {
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// Handle the case when the pivot is zero (singular matrix)
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// You might want to return an error here or handle it differently
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return result;
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}
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// Divide the current row by the pivot value
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for (var j = 0; j < 4; j++) {
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temp.raw[i * 4 + j] /= pivot;
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result.raw[i * 4 + j] /= pivot;
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}
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// Subtract the current row from other rows to make them 0
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for (var j = 0; j < 4; j++) {
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if (j != i) {
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var factor = temp.raw[j * 4 + i];
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for (var k = 0; k < 4; k++) {
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temp.raw[j * 4 + k] -= factor * temp.raw[i * 4 + k];
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result.raw[j * 4 + k] -= factor * result.raw[i * 4 + k];
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}
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}
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}
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}
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return result;
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}
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static multiplyMatrix = function(matrix) {
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var result = new __mat4();
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// Perform matrix multiplication
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for (var i = 0; i < 4; i++)
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for (var j = 0; j < 4; j++) {
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var sum = 0;
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for (var k = 0; k < 4; k++)
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sum += raw[i * 4 + k] * matrix.raw[k * 4 + j];
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result.raw[i * 4 + j] = sum;
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}
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return result;
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};
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static multiplyVector = function(vector) {
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var result = new __vec4();
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// Perform matrix-vector multiplication
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for (var i = 0; i < 4; i++) {
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result.setIndex(i, raw[i * 4 + 0] * vector.x +
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raw[i * 4 + 1] * vector.y +
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raw[i * 4 + 2] * vector.z +
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raw[i * 4 + 3] * vector.w);
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}
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return result;
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};
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static multiplyBBMODVector = function(vector) {
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var result = new BBMOD_Vec4();
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// Perform matrix-vector multiplication
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for (var i = 0; i < 4; i++) {
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result.SetIndex(i, raw[i * 4 + 0] * vector.X +
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raw[i * 4 + 1] * vector.Y +
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raw[i * 4 + 2] * vector.Z +
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raw[i * 4 + 3] * vector.W);
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}
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return result;
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};
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static clone = function() {
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var result = new __mat4();
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// Copy the raw values to the cloned matrix
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for (var i = 0; i < 16; i++)
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result.raw[i] = raw[i];
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return result;
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}
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static toString = function() {
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var s0 = $"[{raw[ 0]}, {raw[ 1]}, {raw[ 2]}, {raw[ 3]}]";
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var s1 = $"[{raw[ 4]}, {raw[ 5]}, {raw[ 6]}, {raw[ 7]}]";
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var s2 = $"[{raw[ 8]}, {raw[ 9]}, {raw[10]}, {raw[11]}]";
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var s3 = $"[{raw[12]}, {raw[13]}, {raw[14]}, {raw[15]}]";
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return $"[{s0},\n{s1},\n{s2},\n{s3}]";
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}
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}
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