Pixel-Composer/scripts/canvas_tool_skew/canvas_tool_skew.gml

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function canvas_tool_skew() : canvas_tool_shader() constructor {
mouse_sx = 0;
mouse_sy = 0;
skew_bbox = [ 0, 0, 0, 0 ];
skew_ax = 0;
skew_inv = 0;
skew_x = 0;
skew_y = 0;
skew_w = 1;
skew_h = 1;
__overlay_hover = [ 0, 0, 0, 0 ];
function init() { mouse_init = true; }
function onInit(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
var _sel = node.tool_selection;
if(!_sel.is_selected) {
PANEL_PREVIEW.tool_current = noone;
return;
}
skew_bbox = [
_sel.selection_position[0],
_sel.selection_position[1],
_sel.selection_position[0] + _sel.selection_size[0],
_sel.selection_position[1] + _sel.selection_size[1],
];
skew_w = _sel.selection_size[0];
skew_h = _sel.selection_size[1];
doForceStep = true;
}
function forceStep(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
var x0 = _x + skew_bbox[0] * _s;
var y0 = _y + skew_bbox[1] * _s;
var x1 = _x + skew_bbox[2] * _s;
var y1 = _y + skew_bbox[3] * _s;
var xc = (x0 + x1) / 2;
var yc = (y0 + y1) / 2;
draw_surface_ext(preview_surface[0], _x, _y, _s, _s, 0, c_white, 1);
draw_set_color(COLORS._main_accent);
draw_rectangle_border(x0, y0, x1, y1, 1);
var _hov_ax = noone;
if(hover) {
if(distance_to_line(_mx, _my, x0, y0, x1, y0) < 16) _hov_ax = 0;
else if(distance_to_line(_mx, _my, x0, y1, x1, y1) < 16) _hov_ax = 1;
else if(distance_to_line(_mx, _my, x0, y0, x0, y1) < 16) _hov_ax = 2;
else if(distance_to_line(_mx, _my, x1, y0, x1, y1) < 16) _hov_ax = 3;
}
switch(_hov_ax) {
case 0 : draw_line_width(x0, y0, x1, y0, 4); break;
case 1 : draw_line_width(x0, y1, x1, y1, 4); break;
case 2 : draw_line_width(x0, y0, x0, y1, 4); break;
case 3 : draw_line_width(x1, y0, x1, y1, 4); break;
}
for(var i = 0; i < 4; i++) __overlay_hover[i] = lerp_float(__overlay_hover[i], i == _hov_ax, 3);
draw_anchor_line(__overlay_hover[0], xc, y0, 16, 0);
draw_anchor_line(__overlay_hover[1], xc, y1, 16, 0);
draw_anchor_line(__overlay_hover[2], x0, yc, 16, 90);
draw_anchor_line(__overlay_hover[3], x1, yc, 16, 90);
if(_hov_ax != noone && mouse_press(mb_left, active)) {
doForceStep = false;
mouse_sx = _mx;
mouse_sy = _my;
skew_inv = 0;
skew_x = 0;
skew_y = 0;
switch(_hov_ax) {
case 0 : skew_ax = 0; skew_y = skew_bbox[3]; skew_inv = 1; break;
case 1 : skew_ax = 0; skew_y = skew_bbox[1]; skew_inv = 0; break;
case 2 : skew_ax = 1; skew_x = skew_bbox[2]; skew_inv = 1; break;
case 3 : skew_ax = 1; skew_x = skew_bbox[0]; skew_inv = 0; break;
}
}
}
function stepEffect(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
var _dim = node.attributes.dimension;
var _dx = (_mx - mouse_sx) / _s;
var _dy = (_my - mouse_sy) / _s;
var _amo = skew_ax? _dy / skew_h : _dx / skew_w;
if(abs(_amo) > 1) _amo = round(_amo);
else if(_amo != 0) _amo = 1 / ceil(1 / abs(_amo)) * sign(_amo);
if(skew_inv) _amo = -_amo;
surface_set_shader(preview_surface[1], sh_canvas_skew);
shader_set_f("dimension", _dim);
shader_set_f("origin", skew_x, skew_y);
shader_set_i("axis", skew_ax);
shader_set_f("amount", _amo);
shader_set_color("color", CURRENT_COLOR);
draw_surface_safe(preview_surface[0]);
surface_reset_shader();
}
}