Pixel-Composer/scripts/node_blur_radial/node_blur_radial.gml
2024-09-04 08:57:11 +07:00

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function Node_Blur_Radial(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Radial Blur";
newInput(0, nodeValue_Surface("Surface in", self));
newInput(1, nodeValue_Rotation("Strength", self, 45))
.setMappable(10);
newInput(2, nodeValue_Vec2("Center", self, [ 0.5, 0.5 ]))
.setUnitRef(function(index) { return getDimension(index); }, VALUE_UNIT.reference);
newInput(3, nodeValue_Enum_Scroll("Oversample mode", self, 0, [ "Empty", "Clamp", "Repeat" ]))
.setTooltip("How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.");
newInput(4, nodeValue_Surface("Mask", self));
newInput(5, nodeValue_Float("Mix", self, 1))
.setDisplay(VALUE_DISPLAY.slider);
newInput(6, nodeValue_Bool("Active", self, true));
active_index = 6;
newInput(7, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }));
__init_mask_modifier(4); // inputs 8, 9,
//////////////////////////////////////////////////////////////////////////////////////////////////
newInput(10, nodeValueMap("Strength map", self));
//////////////////////////////////////////////////////////////////////////////////////////////////
newInput(11, nodeValue_Bool("Gamma Correction", self, false));
newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
input_display_list = [ 6, 7,
["Surfaces", true], 0, 4, 5, 8, 9,
["Blur", false], 1, 10, 2, 11,
];
attribute_surface_depth();
attribute_oversample();
attribute_interpolation();
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
var pos = getInputData(2);
var px = _x + pos[0] * _s;
var py = _y + pos[1] * _s;
var _hov = false;
var hv = inputs[1].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); _hov |= hv;
var hv = inputs[2].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
return _hov;
} #endregion
static step = function() { #region
__step_mask_modifier();
inputs[1].mappableStep();
} #endregion
static processData = function(_outSurf, _data, _output_index, _array_index) {
var _cen = _data[2];
_cen = array_clone(_cen);
_cen[0] /= surface_get_width_safe(_outSurf);
_cen[1] /= surface_get_height_safe(_outSurf);
surface_set_shader(_outSurf, sh_blur_radial);
shader_set_interpolation(_data[0]);
shader_set_f("dimension", surface_get_width_safe(_outSurf), surface_get_height_safe(_outSurf));
shader_set_f_map("strength", _data[1], _data[10], inputs[1]);
shader_set_2("center", _cen);
shader_set_f("gamma", _data[11]);
draw_surface_safe(_data[0]);
surface_reset_shader();
__process_mask_modifier(_data);
_outSurf = mask_apply(_data[0], _outSurf, _data[4], _data[5]);
_outSurf = channel_apply(_data[0], _outSurf, _data[7]);
return _outSurf;
}
}