Pixel-Composer/scripts/node_flow_noise/node_flow_noise.gml
Tanasart e888c23d45 mm
2024-08-18 14:13:41 +07:00

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function Node_Flow_Noise(_x, _y, _group = noone) : Node_Shader_Generator(_x, _y, _group) constructor {
name = "Flow Noise";
shader = sh_noise_flow;
newInput(1, nodeValue_Vec2("Position", self, [ 0, 0 ]))
.setUnitRef(function(index) { return getDimension(index); });
addShaderProp(SHADER_UNIFORM.float, "position");
newInput(2, nodeValue_Vec2("Scale", self, [ 2, 2 ]));
addShaderProp(SHADER_UNIFORM.float, "scale");
newInput(3, nodeValue_Float("Progress", self, 0))
addShaderProp(SHADER_UNIFORM.float, "progress");
newInput(4, nodeValue_Slider_Range("Detail", self, [ 1, 8 ], { range: [ 1, 16, 0.1 ] }));
addShaderProp(SHADER_UNIFORM.float, "detail");
newInput(5, nodeValue_Rotation("Rotation", self, 0));
addShaderProp(SHADER_UNIFORM.float, "rotation");
input_display_list = [
["Output", true], 0,
["Noise", false], 1, 5, 2, 3, 4,
];
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
var _hov = false;
var hv = inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
return _hov;
}
}