Pixel-Composer/scripts/node_invert/node_invert.gml
2024-09-04 08:57:11 +07:00

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function Node_Invert(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Invert";
newInput(0, nodeValue_Surface("Surface in", self));
newInput(1, nodeValue_Surface("Mask", self));
newInput(2, nodeValue_Float("Mix", self, 1))
.setDisplay(VALUE_DISPLAY.slider);
newInput(3, nodeValue_Bool("Active", self, true));
active_index = 3;
newInput(4, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }));
__init_mask_modifier(1); // inputs 5, 6
newInput(7, nodeValue_Bool("Include Alpha", self, false));
input_display_list = [ 3, 4, 7,
["Surfaces", true], 0, 1, 2, 5, 6,
]
newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
attribute_surface_depth();
static step = function() {
__step_mask_modifier();
}
static processData = function(_outSurf, _data, _output_index, _array_index) {
surface_set_shader(_outSurf, sh_invert);
shader_set_i("alpha", _data[7]);
draw_surface_safe(_data[0]);
surface_reset_shader();
__process_mask_modifier(_data);
_outSurf = mask_apply(_data[0], _outSurf, _data[1], _data[2]);
_outSurf = channel_apply(_data[0], _outSurf, _data[4]);
return _outSurf;
}
}